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File:MarbleMadness-diagrams.jpg

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MarbleMadness-diagrams.jpg (305 × 258 pixels, file size: 61 KB, MIME type: image/jpeg)

Non-free media information and use rationale true for Marble Madness
Description

Scanned image of design diagrams by Mark Cerny of the arcade game Marble Madness. The "Traverse" and "Gravitational funnel" concepts were included in the game, while the "Ice block" and "Teeter totter" ones were excluded. Cerny created the designs while working at Atari Games. Atari Games and all of its properties are currently owned by Midway Games.

Text in the image:

Top left- "Traverse: A section of playfield at a tilt with a cliff beneath it. It is accessible from above and has an exit to the left (or right). The player must traverse it by always pushing the MTB up and to the left to counter gravity. The marble behind can bump the one in front off the cliff at the bottom or bump him down the traverse at high speed."
Top right- "Ice block: This is a section of differently colored playfield that acts as if it were a block of unsteady ice floating in water. If one player attempts to cross it the block will tilt and cast him off unless crosses it at its exact center (tilt is restricted to one direction) . If two players cross on opposing edges they can do so at any desired speed."
Bottom left- "Gravitational funnel: This is a depression in the playfield that resembles the gravitational well created by a black hole. Two paths close together are wildly divergent after they pass by, as the hole can swing a marble around 90 degrees quite readily."
Bottom right- "Teeter totter: A teeter-totter is placed as the only convenient means of exit from a plateau. When a marble rolls onto it the end sinks down to the lower level, trapping the following marble on the plateau. The teeter-totter then slowly returns to its initial state, having caused considerable delay."
Source

Retro Gamer Issue 53, page 82.

Article

Marble Madness

Portion used

The image is not the full image originally printed in the magazine, a small portion (mainly background graphics) has been excluded.

Low resolution?

yes (305 × 258 72dpi)

Purpose of use

The image relays information that words cannot as it shows the game's distinctive art style and gameplay, and illustrates concepts that the designers chose to include and exclude from the final product.

Replaceable?

Midway Games has not released any such images into the public domain.

Other information

This image has been altered from the original printed picture. The original diagrams were lined in a single horizontal row. The individual diagram images have been arranged 2x2 to be more space friendly in the article.

Fair useFair use of copyrighted material in the context of Marble Madness//wiki.eso.workers.dev/wiki/File:MarbleMadness-diagrams.jpgtrue

Licensing

[edit]

File history

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Date/TimeThumbnailDimensionsUserComment
current17:09, 20 October 2008Thumbnail for version as of 17:09, 20 October 2008305 × 258 (61 KB)Guyinblack25 (talk | contribs)Design diagrams of the arcade game Marble Madness

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