Inside (video game)
Inside | |
---|---|
Developer(s) | Playdead |
Publisher(s) | Playdead |
Director(s) | Arnt Jensen |
Producer(s) | Mads Wibroe |
Designer(s) | Jeppe Carlsen |
Programmer(s) | Kristian Kjems |
Composer(s) |
|
Engine | Unity |
Platform(s) | |
Release | June 29, 2016
|
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Inside is a 2016 puzzle-platform game developed and published by Playdead. The game was released for the Xbox One in June 2016, Windows in July, and PlayStation 4 in August, followed by releases for iOS in December 2017, Nintendo Switch in June 2018, and macOS in June 2020. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the successor to Playdead's 2010 Limbo, with similar 2.5D gameplay.
Playdead began work on Inside shortly after the release of Limbo, using Limbo's custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. The game was partially funded by a grant from the Danish Film Institute. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016.
Inside was released to critical acclaim. Critics noted it as an improvement over Limbo, praising its art direction, atmosphere and gameplay. The game was nominated for numerous accolades, including game of the year, and won several independent awards for technical achievement. As with Limbo, Inside is included on multiple lists of the greatest video games of all time as compiled by game journalists.
Gameplay
[edit]Inside is a puzzle platformer. The player character is an unnamed boy who explores a surreal and mostly monochromatic environment presented as a 2.5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects. The player controls the boy who walks, runs, swims, climbs, and uses objects to overcome obstacles and progress in the game.[2] The boy gains the ability to control bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper.[3] At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending.[4]
The boy can die in a multitude of ways, including drowning, being shot with a gun or tranquilizer dart, mauled by dogs, ensnared by security machines, being blown apart by shockwaves, and others. As in the predecessor game Limbo, these deaths are presented realistically and are often graphic, but to a larger degree, earning the ESRB's Mature rating as opposed to Limbo's Teen rating. If the character dies, the game continues from the most recent checkpoint.[3]
Later in the game, the player controls a monster called the Huddle, who possesses great strength and cannot die in any way. However, the player will still need to rely on strategy to get through certain areas.
Plot
[edit]A boy slides down a rocky incline. While running through a forest, he encounters masked guards with flashlights, as well as vehicles with mounted spotlights, and fierce guard dogs. He escapes the guards, then crosses a road where a block has been set up with more vehicles and guards, to a farm where parasitic worms cause pigs to run rampant. The boy uses the farm animals and equipment to escape to a seemingly abandoned city where lines of zombie-like people are moved through mind control. Beyond the city is a large factory of flooded rooms, a shock wave atrium, and a laboratory environment where scientists perform underwater experiments on bodies.[5]
While traversing these areas, the boy uses a mind-control helmet to control some of the zombies he encounters. The boy comes across an underwater siren-like creature that attaches a device to him, allowing him to breathe underwater.
Continuing through the office and laboratories, the boy sees scientists observing a large spherical chamber. The boy enters the chamber and discovers the Huddle,[6][7] a monstrous mass of conjoined human bodies. After disconnecting the Huddle's restraints, the boy is pulled into it, seemingly becoming one with the Huddle.[5]
The Huddle escapes confinement, crashing through offices, killing some of the scientists in its path. The scientists trap the Huddle in another tank, but the Huddle escapes again and breaks through a wooden wall. It rolls down a forest hill and comes to a stop at a grassy coastline bathed in light.
Alternate ending
[edit]If the player deactivated the hidden light orbs in the various bunkers, the boy returns to one of the bunkers and gains access to a new area. He reaches an area that includes a bank of computers and one of the mind-control helmets, powered by a nearby socket. The boy pulls the plug from the socket, then suddenly takes the same stance as the zombies.[8]
Theories
[edit]Journalists and players have offered several different theories about the game's main ending (the freeing of the Huddle) and the alternative ending.
One theory speculates that the boy is controlled by the Huddle throughout most of the game, leading him to help free the Huddle from containment.[9] As described by Jeffrey Matulef of Eurogamer, the game impresses that the Huddle has a magnetic-like draw that leads the boy to endanger himself and unquestioningly enter the tank where the Huddle is kept so as to free it.[8] Players speculated on the theory that taking the alternate ending is working contrary to the Huddle's goal, and the act of unplugging the computers is to release the Huddle's control on the boy. There are some who believe that in the world of Inside, humanity has almost been destroyed because of some ultimate biological catastrophe and that the scientists are making experiments with the Huddle so it can control minds very far away to free itself. This has been thought because there are large quantities of buildings under water. When the Huddle escapes, there is a 3D diorama that represents the coasts at which the Huddle arrives after escaping the tank of water.[10] A similar theory has the boy being controlled by one or more of the scientists, evidenced by how some of the scientists appear to aid the Huddle in escaping the facility. In this theory, the scientists put the boy through many dangers to gain strength and intelligence, so that these qualities can be absorbed by the Huddle when the boy frees it, improving the creature in a desirable manner for these scientists.[8]
A more metafictional interpretation of the game from its alternate ending[10] is based on the notion of player agency. Matulef summarizes this theory as "the boy is being controlled by a renegade force represented by the player".[8] The act of pulling the plug in the final area is similar to the concept of The Matrix, as described by PC Gamer's Tim Clark.[11] Matulef explains that the location of the alternate ending is only known to the player with knowledge of the main ending and not to the Huddle or the scientists. With knowledge of the game's true ending, achieving the alternate ending is to reach a conclusion to the game that "ostensibly puts an end to the boy, the blob, and any inhumane experiments being conducted".[8]
Development
[edit]Playdead released the monochromatic Limbo in July 2010,[12] which was critically praised and sold over one million units.[13] Within a few months of its release, Playdead began development on their second game under the working title "Project 2".[14][15][16][13] As a spiritual successor to Limbo,[17][18][19] Inside reclaimed assets from Limbo's development.[13] Playdead said that the two games were similar, though Inside is more "crazy", "weird", and 3D.[15] The Danish Film Institute provided one million dollars in funding towards the game.[20]
While Playdead had built a custom game engine for Limbo, they chose Unity to reduce their workload.[13][21] The developers created a temporal anti-aliasing filter for the engine, entitled "temporal reprojection", to create a signature look for Inside. In March 2016, Playdead released the source code under an open source license.[22]
The Huddle, the amalgam of body parts that the player controls at the end of the game, had been an idea for the game since 2010, when animator Andreas Normand Grøntved had been brought aboard Playdead to do preliminary animations for it based on a drawing by artist Morten Bramsen.[23] Bramsen's drawing of the Huddle served to guide much of the visual nature and art style for the rest of the game.[23] To animate it, Grøntved took inspiration from the motion of Nago the demon form of the boar god from Princess Mononoke, the squishiness of the main character of the game Gish, and human behavior during crowd surfing.[23] Grøntved developed initial animations using what he called the Huddle Potato that simplified the geometries to demonstrate how the being would move and interact with the environment.[23] Whereas most of the other game animations were based on a combination of pre-set skeletal movements along with the physics engine, the Huddle had to be animated predominantly by a custom physics model developed by Thomas Krog, and implemented by Lasse Jon Fulgsang Pedersen, Søren Trautner Madsen, and Mikkel Bøgeskov Svendsen. This model uses a 26-body simulation of the core of the Huddle, driven by a network of impulses based on the direction of the player and the local environment, which allowed the Huddle to reconfigure itself as it needed in certain situations, such as fitting into tight spaces.[23] They then added six arms and six legs with some pre-set animations that would also help to drive the impulse in the main body simulation.[23] The skin of the huddle was a mix of art styles borrowed from the sculptures of John Isaacs, and the art of Jenny Saville and Rembrandt.[23] The vocals and bodysounds were performed by the renowned Danish-Austrian performance group SIGNA.[24]
Music
[edit]Martin Stig Andersen, with SØS Gunver Ryberg, composed and designed Inside's soundtrack, returning from Limbo. Andersen was inspired by 1980s B horror films, often using synthesizers, but did not want to compose an actual soundtrack. Instead, he created the music by routing sound through a human skull and recording the result, a "bone-conducting sound" that created a "sombre, chill quality" that often complements Inside's visuals.[25]
Inside has a close integration of the game-play and audio, with some puzzles set directly to visual-aural cues. This required Andersen to work more closely with the game-play developers than he had in Limbo. This enabled additional visual elements tied to the audio; Andersen noted that the boy's chest movements related to breathing are tied to the sound effects he created for his breathing, which themselves are influenced by where the character is in the game, with differences being calm and panicked emotions depending on location.[25] Andersen collaborated with the design team on the game's general structure and pacing to provide scenes where the music builds up atmospheric tension.[25]
Marketing
[edit]Microsoft announced Inside during its E3 2014 press conference.[12] Prior to this, the game had been planned for release on non-Microsoft platforms, including the PlayStation 3 and OS X.[13] Playdead had purposely waited four years so as to give little time between the announce event and the launch.[15] IGN's Ryan McCaffrey wrote that the announcement was a sign of Microsoft's commitment to indie game development[26] and said it was his biggest surprise of the year.[27] The developer later delayed the game from its expected early 2015 release for further refinement of the game, but provided no expected launch window.[14][28] A playable demo was prepared for an August 2015 Microsoft event before PAX Prime.[29] With the delay, Playdead only planned for initial release on Windows and Xbox One,[12] but had expressed interest in other consoles in the future.[15]
Playdead announced Inside's release dates during E3 2016, and as a limited-time promotion, let players download Limbo for free in advance of the title's release. Inside was released for Xbox One on 29 June 2016, and for Windows via Steam on 7 July.[30] Ports for other platforms followed: the PlayStation 4 version was released on 23 August,[31][32] the iOS version on December 15, 2017,[33][34] and the Nintendo Switch version on June 28, 2018 alongside the release of Limbo.[35] 505 Games published Inside and Limbo as a dual-game retail package for Xbox One and PlayStation 4, which was released in September 2017.[36]
Playdead partnered with iam8bit and Abyss Creations (the manufacturers of RealDoll) to create a special release edition of the game for the PlayStation 4 which includes a silicone recreation of the Huddle, along with additional art. Though revealed and sold in 2018, the contents of the special edition were not fully revealed until December 2019.[37]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | XONE: 93/100[38] PC: 87/100[39] PS4: 91/100[40] NS: 91/100[41] |
Publication | Score |
---|---|
Destructoid | 9.5/10[42] |
Edge | 9/10 [43] |
Electronic Gaming Monthly | 9.5/10[44] |
Game Informer | 9.75/10[45] |
GameRevolution | [46] |
GameSpot | 8/10[47] |
GamesRadar+ | [48] |
Giant Bomb | [49] |
IGN | 10/10[50] |
PC Gamer (US) | 76/100[51] |
Polygon | 9.5/10[52] |
TouchArcade | [53] |
VideoGamer.com | 10/10[54] |
Inside received universal acclaim, according to video game review aggregator Metacritic.[38][40][41] Critics favorably compared the title as a worthy successor to Limbo.[55][56][57][58] The game was one of Polygon and IGN's most anticipated 2016 releases.[59][60] From previewing the game at E3 2016, IGN's Marty Sliva considered the title to be "Super Limbo", polishing and improving from Playdead's first game into the new title in the same manner that Nintendo had done for its previous games in bringing them to the Super Nintendo Entertainment System.[3] Kirk Hamilton of Kotaku called the game an "evolution" on what Playdead has succeeded to do with Limbo.[61] Jaz Rignall of USgamer previewed Inside and wrote that it was one of the best puzzle platformers he has played, even better than its predecessor.[62]
Much like for Limbo, several publications have included Inside on their lists of the greatest video games of all time.[63][64][65][66][67][68][69] In 2022, PC Gamer listed Inside as one of the best PC games, with editor Rich Stanton stating the game was "one of the very best experiences I've had in gaming", and contributing writers stating the game was "the perfect narrative sidescroller", and "had one of the best endings of any game".[70]
Accolades
[edit]The game won the awards for "Golden Cube" and "Best Desktop/Console Game" at the Unity Awards 2016, and it also won the award for "Best-Looking Game" at the Giant Bomb 2016 Game of the Year Awards, whereas its other nomination was for "Best Moment or Sequence".[71][72] At The Edge Awards 2016, the game came in second place each for "Best Visual Design", "Best Storytelling" and "Studio of the Year", and it came in third place for "Game of the Year", while it won the award for "Best Audio Design".[73]
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2016 | Game Critics Awards 2016 | Best Independent Game | Won | [74] |
Golden Joystick Awards 2016 | Best Original Game | Nominated | [75][76] | |
Best Visual Design | Nominated | |||
Best Audio | Nominated | |||
Best Indie Game | Nominated | |||
Best Gaming Moment (The Ending) | Nominated | |||
Game of the Year | Nominated | |||
Xbox Game of the Year | Nominated | |||
The Game Awards 2016 | Game of the Year | Nominated | [77][78] | |
Best Narrative | Nominated | |||
Best Art Direction | Won | |||
Best Music/Sound Design | Nominated | |||
Best Independent Game | Won | |||
2017 | 20th Annual D.I.C.E. Awards | Game of the Year | Nominated | [79] |
Adventure Game of the Year | Nominated | |||
D.I.C.E. Sprite Award | Won | |||
Outstanding Achievement in Animation | Nominated | |||
Outstanding Achievement in Art Direction | Won | |||
Outstanding Achievement in Game Design | Nominated | |||
Outstanding Achievement in Game Direction | Won | |||
Outstanding Achievement in Sound Design | Nominated | |||
Outstanding Achievement in Story | Nominated | |||
National Academy of Video Game Trade Reviewers | Camera Direction in a Game Engine | Won | [80] | |
Independent Games Festival 2016 | Seumas McNally Grand Prize | Nominated | [81][82] | |
Excellence in Audio | Nominated | |||
Excellence in Visual Art | Nominated | |||
Game Developers Choice Awards 2016 | Game of the Year | Nominated | [83][82] | |
Best Audio | Won | |||
Best Design | Nominated | |||
Best Narrative | Nominated | |||
Best Visual Art | Won | |||
Innovation Award | Nominated | |||
2017 SXSW Gaming Awards | Excellence in Design | Nominated | [84][85] | |
Excellence in Art | Nominated | |||
Excellence in Animation | Nominated | |||
Excellence in SFX | Nominated | |||
13th British Academy Games Awards | Best Game | Nominated | [86][87] | |
Artistic Achievement | Won | |||
Audio Achievement | Nominated | |||
Game Design | Won | |||
Music | Nominated | |||
Narrative | Won | |||
Original Property | Won | |||
2018 | 2018 Webby Awards | Action | Won | [88] |
Best Game Design | Nominated | |||
Best Music/Sound Design | Nominated | |||
Best User Experience (People's Voice) | Won | |||
Best Visual Design | Won | |||
Best Writing | Nominated | |||
Puzzle | Nominated |
References
[edit]- ^ a b Rasmus Larsen (December 20, 2017). "INSIDE is the first must-have game for Apple TV". FlatpanelsHD. Retrieved September 2, 2024.
- ^ Rignall, Jaz (June 13, 2016). "Xbox One Inside is a Superlative Platform Puzzler". US Gamer. Archived from the original on July 18, 2016. Retrieved June 13, 2016.
- ^ a b c Sliva, Marty (June 13, 2016). "E3 2016: Inside is Super Limbo in the Best Possible Way". IGN. Archived from the original on July 8, 2016. Retrieved June 13, 2016.
- ^ Hillard, Kyle (June 29, 2016). "How To Find All Of Inside's Hidden Rooms And The Alternate Ending". Game Informer. Archived from the original on July 12, 2016. Retrieved July 8, 2016.
- ^ a b Tamburro, Paul (July 6, 2016). "Inside's Ending and Why it Puts Other Video Games to Shame". CraveOnline. Archived from the original on March 16, 2018. Retrieved July 11, 2016.
- ^ "Huddle up!: Making the [SPOILER] of 'INSIDE'". Game Developers Conference. Archived from the original on November 6, 2017. Retrieved December 19, 2016.
- ^ "Making The [Spoiler] Of INSIDE". Game Anim. February 6, 2018. Archived from the original on August 31, 2019. Retrieved August 31, 2019.
- ^ a b c d e Matulef, Jeffrey (July 8, 2016). "What's going on at the end of Inside?". Eurogamer. Archived from the original on December 2, 2016. Retrieved July 11, 2016.
- ^ Tamburro, Paul (July 1, 2016). "Inside's Ending Explained: Our Theory On the Limbo Sequel's Brain-Bending Conclusion". CraveOnline. Archived from the original on March 5, 2018. Retrieved July 11, 2016.
- ^ a b Klepek, Patrick (July 13, 2016). "The Wild Theories Behind Inside's Secret Ending". Kotaku. Archived from the original on March 4, 2021. Retrieved January 24, 2017.
- ^ PC Gamer Staff (July 11, 2016). "Inside's weirdest moments and bizarre ending: a spoiler discussion". PC Gamer. Archived from the original on February 2, 2017. Retrieved January 24, 2017.
- ^ a b c Philip Kollar (June 9, 2014). "Inside is the next game from Limbo creators Playdead Studios". Polygon. Archived from the original on July 13, 2016. Retrieved January 11, 2016.
- ^ a b c d e Andrew Goldfarb (July 27, 2012). "Limbo Follow-Up Project 2 is 'At Least 2 Years Away'". IGN. Archived from the original on August 11, 2016. Retrieved January 11, 2016.
- ^ a b Samit Sarkar (June 4, 2015). "Inside, upcoming game from Limbo developer Playdead, delayed past 'early 2015'". Polygon. Archived from the original on July 18, 2016. Retrieved January 11, 2016.
- ^ a b c d Andrew Goldfarb (October 28, 2011). "Limbo Follow-Up Will be 'More Crazy'". IGN. Archived from the original on August 1, 2016. Retrieved January 11, 2016.
- ^ "Playdead's Project 2 uses Unity, may share 'ideas' with Limbo". engadget.com. July 31, 2012. Archived from the original on August 15, 2016. Retrieved June 28, 2016.
- ^ Rignall, Jaz (June 28, 2016). "Inside Xbox One Review: Brilliant and Compelling". usgamer.net. Archived from the original on February 4, 2018. Retrieved June 28, 2016.
- ^ "E3 2016: Inside Preview: Unsettling Feelings". shacknews.com. June 13, 2016. Archived from the original on July 18, 2016. Retrieved June 28, 2016.
- ^ Vigild, THOMAS (December 21, 2011). "Her er fremtidens danske spil (Here is the future Danish games)". Politiken (in Danish). Archived from the original on October 23, 2012. Retrieved June 13, 2012.
"Den største samlede støtte kommer dog fra Det Danske Filminstitut, der i år har støttet syv større spil heriblandt den dystre sjælelige efterfølger med arbejdstitlen 'Project 2' til det prisbelønnede 'LIMBO' instrueret af Arnt Jensen fra udvikleren PLAYDEAD." ("The largest total support comes from the Danish Film Institute, which this year has supported seven major games including the bleak spiritual sequel with the working title 'Project 2' to the award winning 'LIMBO' directed by Arnt Jensen Developer PLAY DEAD.")
- ^ Harman, Stace (June 14, 2012). "Playdead's Limbo follow-up, new details and concept art". VG247. Archived from the original on September 18, 2016. Retrieved August 28, 2016.
- ^ Rose, Mike (August 25, 2011). "Limbo Developer Playdead Using Unity Engine For Next Title". Gamasutra. Archived from the original on October 7, 2016. Retrieved May 12, 2015.
- ^ Wawro, Alex (March 22, 2016). "Limbo dev open-sources its Unity 5 anti-aliasing tech". Gamasutra. Archived from the original on July 21, 2016. Retrieved June 14, 2016.
- ^ a b c d e f g "Huddle up: Making the SPOILER". GDC Vault. March 3, 2017. Archived from the original on March 15, 2017. Retrieved March 14, 2017.
- ^ "Inside (2016) Windows credits". MobyGames. Archived from the original on September 6, 2019. Retrieved September 6, 2019.
- ^ a b c Broomhall, John (July 23, 2015). "Heard About: How Playdead used a real human skull for Inside's audio". Develop. Archived from the original on July 28, 2015. Retrieved June 14, 2016.
- ^ Lucy O'Brien (June 9, 2014). "E3 2014: Microsoft is all About the Games". IGN. Archived from the original on August 12, 2016. Retrieved January 11, 2016.
- ^ IGN Staff (December 24, 2014). "The Biggest Surprises of 2014". IGN. Archived from the original on August 12, 2016. Retrieved January 11, 2016.
- ^ Carter, Chris (June 5, 2015). "Limbo developer's follow-up 'Inside' sees a delay". Destructoid. Archived from the original on June 8, 2015. Retrieved June 5, 2015.
- ^ Brandin Tyrrel (August 14, 2015). "Limbo Followup Inside Playable at Xbox PAX Event". IGN. Archived from the original on January 27, 2016. Retrieved January 11, 2016.
- ^ Sanchez, Miranda (June 13, 2016). "E3 2016: LIMBO FOLLOW-UP INSIDE GETS A RELEASE DATE". IGN. Archived from the original on July 1, 2016. Retrieved June 13, 2016.
- ^ Nunneley, Stephany (August 3, 2016). "Playdead's Inside has a date with PlayStation 4 at the end of this month". VG247. Archived from the original on August 4, 2016. Retrieved August 3, 2016.
- ^ Paget, Mat (August 23, 2016). "PS4 Owners Can Now Play Critically Acclaimed Game Inside". GameSpot. Archived from the original on August 26, 2016. Retrieved August 23, 2016.
- ^ Devore, Jordan (December 11, 2017). "Playdead is bringing Inside to iOS on Friday". Destructoid. Archived from the original on January 23, 2021. Retrieved December 12, 2017.
- ^ Webster, Andrew (December 15, 2017). "The dark, unsettling adventure Inside is now on the iPhone". The Verge. Archived from the original on December 16, 2017. Retrieved December 15, 2017.
- ^ Kuchera, Ben (June 28, 2018). "Nintendo eShop update brings Wolfenstein 2, Crash Bandicoot and more". Polygon. Archived from the original on June 30, 2018. Retrieved June 29, 2018.
- ^ Frank, Allegra (June 28, 2017). "Limbo and Inside are heading to retail in one pack". Polygon. Archived from the original on September 24, 2017. Retrieved June 28, 2017.
- ^ McWhertor, Michael (December 12, 2019). "The mystery of Inside's $375 limited edition by RealDoll revealed". Polygon. Archived from the original on December 12, 2019. Retrieved December 12, 2019.
- ^ a b "INSIDE for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on July 7, 2016. Retrieved July 7, 2016.
- ^ "INSIDE for PC Reviews". Metacritic. CBS Interactive. Archived from the original on July 3, 2016. Retrieved July 7, 2016.
- ^ a b "INSIDE for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on August 8, 2016. Retrieved July 7, 2016.
- ^ a b "INSIDE for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on September 16, 2019. Retrieved July 12, 2019.
- ^ Makedonski, Brett (June 28, 2016). "Review: Inside". Destructoid. Archived from the original on July 8, 2016. Retrieved June 28, 2016.
- ^ "Inside". Edge. No. 296. Future. September 2016. p. 120.
- ^ Carsillo, Ray (June 28, 2016). "Inside review". Electronic Gaming Monthly. Archived from the original on July 16, 2016. Retrieved June 28, 2016.
- ^ Hillard, Kyle (June 28, 2016). "An Engaging Interactive Nightmare – Inside – Xbox One". Game Informer. Archived from the original on July 1, 2016. Retrieved June 28, 2016.
- ^ Paras, Peter (June 28, 2016). "Inside Review". Game Revolution. Archived from the original on July 1, 2016. Retrieved June 28, 2016.
- ^ Newhouse, Alex (June 28, 2016). "Inside Review". GameSpot. Archived from the original on July 7, 2016. Retrieved June 28, 2016.
- ^ Sullivan, Lucas (June 28, 2016). "Inside review". GamesRadar. Archived from the original on July 8, 2016. Retrieved June 28, 2016.
- ^ Shoemaker, Brad (June 28, 2016). "Inside Review". Giant Bomb. Archived from the original on November 19, 2016. Retrieved June 28, 2016.
- ^ McCaffrey, Ryan (June 28, 2016). "Inside Review". IGN. Archived from the original on July 8, 2016. Retrieved June 28, 2016.
- ^ Kelly, Andy (July 7, 2016). "Inside review". PC Gamer. Archived from the original on July 8, 2016. Retrieved July 7, 2016.
- ^ Robinson, Nick (June 28, 2016). "Inside Review". Polygon. Archived from the original on July 8, 2016. Retrieved June 28, 2016.
- ^ Hodapp, Eli (December 14, 2017). "'Inside' Review – Try, Die, and Try Again". TouchArcade. Archived from the original on May 13, 2018. Retrieved June 6, 2018.
- ^ Orry, Tom (June 28, 2016). "Inside Review". VideoGamer.com. Archived from the original on July 10, 2016. Retrieved June 28, 2016.
- ^ Dolan, Christian (June 28, 2016). "Inside Review". Eurogamer. Archived from the original on July 14, 2016. Retrieved June 28, 2016.
- ^ Peckham, Matt (June 28, 2016). "Inside Review". Time. Archived from the original on July 3, 2016. Retrieved June 28, 2016.
- ^ Kohler, Chris (June 28, 2016). "Inside Review". Wired. Archived from the original on June 28, 2016. Retrieved June 28, 2016.
- ^ Webster, Andrew (June 28, 2016). "Inside is an incredible, unsettling adventure from the creators of Limbo". The Verge. Archived from the original on June 28, 2016. Retrieved June 28, 2016.
- ^ "Ooooh pretty – The games of 2016". Polygon.com. Archived from the original on July 20, 2016. Retrieved January 11, 2016.
- ^ Chloi Rad (January 1, 2016). "32 Games to Keep on Your Radar in 2016". IGN. Archived from the original on July 8, 2016. Retrieved January 11, 2016.
- ^ Hamilton, Kirk (June 13, 2016). "The Limbo Crew's New Game INSIDE Is Utterly Fantastic". Kotaku. Archived from the original on July 8, 2016. Retrieved June 13, 2016.
- ^ Rignall, Jaz (June 13, 2016). "Xbox One Inside is a Superlative Platform Puzzler". USgamer. Archived from the original on July 18, 2016. Retrieved June 14, 2016.
- ^ "Edge Presents: The 100 Greatest Video Games of All Time". Edge. August 2017.
- ^ "Top 100 Video Games of All Time". IGN. 2019. Archived from the original on June 14, 2018. Retrieved June 15, 2018.
- ^ "Top 100 Video Games of All Time". IGN. 2018. Archived from the original on June 14, 2018. Retrieved June 15, 2018.
- ^ Hayward, Andrew (September 27, 2017). "Stuff's Best Games Ever: The 50 greatest games of all time". stuff.tv. Archived from the original on October 15, 2017. Retrieved October 28, 2017.
- ^ Polygon Staff (November 27, 2017). "The 500 Best Video Games of All Time". Polygon.com. Archived from the original on March 3, 2018. Retrieved December 1, 2017.
- ^ "The Top 300 Games of All Time". Game Informer. No. 300. April 2018.
- ^ "The 100 Greatest Video Games of All Time". Slant Magazine. June 8, 2018. Archived from the original on November 8, 2018. Retrieved November 7, 2018.
- ^ Savage, Phil (October 6, 2022). "The Top 100 PC Games". PC Gamer. Archived from the original on November 13, 2022. Retrieved December 21, 2022.
- ^ "Unity Awards 2016 - Winners". Unity. Archived from the original on November 10, 2016. Retrieved December 20, 2016.
- ^ "Giant Bomb's 2016 Game of the Year Awards: Day Two". Giant Bomb. December 27, 2016. Archived from the original on December 29, 2016. Retrieved March 16, 2017.
- ^ "The Edge Awards". Edge. No. 302. Future. February 2017. pp. 76–87.
- ^ Pereira, Chris (July 5, 2016). "Here Are E3 2016's Game Critics Award Winners". GameSpot. Archived from the original on July 8, 2016. Retrieved July 7, 2016.
- ^ Sheridan, Connor (November 18, 2016). "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners". GamesRadar. Archived from the original on December 15, 2020. Retrieved November 19, 2016.
- ^ Loveridge, Sam (September 15, 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Archived from the original on February 28, 2017. Retrieved October 29, 2016.
- ^ Makuch, Eddie (November 16, 2016). "All the 2016 Game Awards Nominees". GameSpot. Archived from the original on November 24, 2016. Retrieved November 16, 2016.
- ^ Stark, Chelsea (December 1, 2016). "The Game Awards: Here's the full winners list". Polygon. Vox Media. Archived from the original on December 2, 2016. Retrieved December 1, 2016.
- ^ Makuch, Eddie; Imms, Jason (February 23, 2017). "Overwatch Wins DICE Game of the Year, Full Nominees List". GameSpot. Archived from the original on February 25, 2017. Retrieved February 23, 2017.
- ^ "NAVGTR Awards (2016)". National Academy of Video Game Trade Reviewers. Archived from the original on August 29, 2017. Retrieved April 1, 2017.
- ^ Hall, Charlie (January 9, 2017). "Hyper Light Drifter, Inside and Virginia among nominees for 2017 IGF Awards". Polygon. Archived from the original on January 10, 2017. Retrieved January 9, 2017.
- ^ a b Makuch, Eddie; Imms, Jason (March 1, 2017). "Watch The Game Developers Choice Awards Right Here Tonight". GameSpot. Archived from the original on March 1, 2017. Retrieved March 1, 2017.
- ^ "Inside, Overwatch & Firewatch lead GDC 2017 Choice Awards nominees". Gamasutra. January 4, 2017. Archived from the original on January 5, 2017. Retrieved January 4, 2017.
- ^ Makuch, Eddie (January 25, 2017). "All The 2017 SXSW Game Award Nominees". GameSpot. Archived from the original on March 4, 2017. Retrieved March 5, 2017.
- ^ "Announcing the 2017 SXSW Gaming Awards Winners". March 18, 2017. Archived from the original on April 7, 2017. Retrieved April 6, 2017.
- ^ wbber, Jordan Erica (March 9, 2017). "Bafta games awards 2017: Inside and Uncharted 4 lead the way". The Guardian. Archived from the original on March 9, 2017. Retrieved March 9, 2017.
- ^ "British Academy Games Awards Winners in 2017". April 6, 2017. Archived from the original on March 17, 2017. Retrieved April 6, 2017.
- ^ "2018 Winners". The Webby Awards. April 24, 2018. Archived from the original on June 25, 2018. Retrieved June 25, 2018.
External links
[edit]- Video games with 2.5D graphics
- 2016 video games
- Apple TV games
- Art games
- Body horror video games
- Dystopian video games
- Indie games
- IOS games
- Monochrome video games
- Nintendo Switch games
- PlayStation 4 games
- Puzzle-platformers
- Side-scrolling platformers
- Single-player video games
- Video games developed in Denmark
- Windows games
- Xbox One games
- Cinematic platformers
- Apple Design Awards recipients
- British Academy Games Award for Game Design winners
- The Game Awards winners
- Game Developers Choice Award winners
- Webby Award winners
- Playdead games