Metaphor: ReFantazio
Metaphor: ReFantazio | |
---|---|
Developer(s) | Studio Zero |
Publisher(s) | Sega |
Director(s) | Katsura Hashino |
Programmer(s) | Yujiro Kosaka |
Artist(s) |
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Writer(s) |
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Composer(s) | Shoji Meguro |
Platform(s) | |
Release | October 11, 2024 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Metaphor: ReFantazio[a] is a 2024 role-playing video game developed by Studio Zero and published by Atlus in Japan and Sega worldwide. Metaphor: ReFantazio was first announced under the codename Project Re:Fantasy in December 2016, with no further information revealed until 2023, and was released for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 11, 2024.
The game is set in the United Kingdom of Euchronia, a medieval fantasy realm mirroring the contemporary real world, after the assassination of its former King. Years earlier, an assassination attempt on the Prince resulted in him being cursed and falling into a long slumber. The protagonist, Will, an orphaned boy of the magic-wielding Elda tribe and the Prince's childhood friend, participates in the Royal Tournament, held to decide the throne's successor, journeying across Euchronia to rally support from its people while searching for a way to lift the curse.
Metaphor: ReFantazio sold one million copies on release day across all platforms and received widespread acclaim, with praise being directed towards its story, gameplay, and themes reflecting real-world issues both politically and socially, although it received some criticism regarding its technical problems at launch. It has been nominated for several awards, including Game of the Year at The Game Awards 2024.
Gameplay
[edit]Metaphor: ReFantazio, incorporates multiple gameplay systems previously used in other Atlus role-playing games. Featuring a hybrid system that combines traditional Press Turn–based battle mechanics during initiated encounters and boss fights with real-time action combat in the field. The game also features several social simulation elements prominently used in the Persona series, including time-sensitive activities structured after a day-to-day calendar and the "Follower" system, in which the player forges bonds with the locals of Euchronia's regions in order to increase public favor towards Will ahead of the election to decide the next King.
Combat against enemies can be triggered in three ways: Either through triggering manually, getting ambushed, or having the advantage. Having advantage against the enemy requires you attack them directly until the time is right to strike, leaving the enemy stunned for the majority of the player’s first two phases. The player is also able to restart the fight at any point.
In addition, the player’s party assumes the role of an archetype, physical manifestations brought about by one’s own insecurities. Similar to that of a job system, each archetype has their own unique skills that can be further gained by leveling their rank, and can also evolve into stronger ones depending on the desired rank. New archetypes are acquired as the player forges bonds with their followers, and through a currency known as MAG, can be purchased and assigned by any party member. When a party member possesses two or more different archetypes, they can allowed to inherit a skill from the other based on the archetype they’re assigned to.
Synopsis
[edit]Setting and characters
[edit]Metaphor: ReFantazio takes place in the United Kingdom of Euchronia, a medieval fantasy realm inhabited by various races called Tribes, including the horned clemar, the long-eared roussainte, the grey-skinned and white-haired rhoag, the winged ishkia, the bright-eyed and luminescent-haired nidia, the bestial paripus, the bat-like eugief, the three-eyed mustari, and the humanoid elda. Despite efforts to unite the Tribes as equals, discrimination is rampant, with some Tribes, such as the paripus and elda, suffering the most. Notable groups include the Sanctist Church, a state religion led by Sanctifex Forden that is rivaled by general Louis Guiabern, who follows an ideology of social darwinism, atheism, and meritocracy, and the Resistance, who has been guarding the prince since he was cursed. Following the death of the king, Hythlodaeus V, who possessed exclusive access to Royal Magic, without an apparent heir, the country is plunged into chaos amidst political tensions. The country is also terrorized by mysterious monsters called humans.
The protagonist, named Will by default, is a boy of the elda tribe who has been ostracized by society and endures discrimination and prejudice for being "tainted" with the inheritance of forbidden magic. Along with his fairy companion Gallica, who assists him with her knowledge and ability to sense Magla, a substance that is the source of magic and is formed from anxiety, he embarks on a quest to lift the curse placed on his childhood friend, the prince of Euchronia. He and other party members also gain the power to call upon Archetypes, the souls of ancient heroes, who the mysterious author More, who resides in the isolated realm of Akademeia, helps them improve their Archetypes and unlock new ones.
Plot
[edit]After Louis Guiabern assassinates Hythlodaeus V, the Resistance sends Will and Gallica to find rhoag mercenary Arvid Grius. Along the way, they meet clemar and former noble Leon Strohl da Haliaetus and Will awakens to the power of Archetypes. That night, after meeting Grius, Will meets More in Akademeia.
Grius, who was present the night the prince was attacked, infers that Louis cast the curse and that killing him will break it. Upon returning to the capital of Grand Trad, they plan to assassinate Louis at the king's funeral, during which Louis makes a claim to the throne and Hythlodaeus' spirit announces that his successor will be chosen based on popular support. Grius attacks Louis, but the Royal Magic stop him. Louis kills Grius and sends the necromancer Zorba, to retrieve the Royal Sceptre from beneath the palace. Will and Strohl recruit roussainte Eiselin Hulkenberg, a former Kingsguard who served the prince, and defeat Zorba. The party decides to participate in the Royal Tournmanet, organized by Forden and the Church, to gain Louis' support so they can infiltrate his inner circle and steal the curse's formula.
The first task calls for the head of a monster, and the party decides to take the head of rogue knight who is kidnapping children. They confront the knight, eugief Heismay Noctule, but learn that Sanctist priestess Joanna, distraught after the murder of her child, was feeding the town's children to a human and framed him for it. Heismay convinces Joanna to confess her crimes; after she is executed, Louis accepts Will's request to serve under him. During a soiree, Will steals the curse's formula and recruits nidia performer and undercover Resistance agent Juani "Junah" Cygnus.
The second task is to retrieve holy relics from "pagan" lands. Along with Louis' lieutenants, paripus brothers Fidelio and Basilio Magnus, the party heads to Virga Island to retrieve the spear Drakodios. In an ancient temple, they save mustari priestess Eupha Etoreika and discover the ruins of Shinjuku, said to be from the "World Before" predating Euchronia's history, and Drakodios, which bypasses the Royal Magic. They then give Louis a counterfeit of Drakodios and seemingly kill him, but realize that Forden was responsible for the curse after the prince remains comatose. Forden attacks Louis, who faked his death, with Drakodios, but it is the fake and Louis kills him with the real one. After Fidelio dies protecting innocent Sanctist bystanders from Louis, Basilio joins the party to avenge him.
Rella Cygnus, Junah's adoptive sister, is revealed to be the one who cursed the prince under coercion from Forden. After testing the party's strength, she admits her and the Church's role in the prince's attempted assassination to the public before committing suicide, lifting the curse. Louis challenges Will to a duel in Grand Trad; during the duel, he uses his powers to transform Will into a human, causing the public to turn on Will and forcing the party to flee to the elda sanctum, where the prince is hidden. At the elda sanctum, the party discovers that Zorba had already found and killed the prince. The spirit of the prince's mother contacts Will, revealing that he is the embodiment of the prince's hopes and dreams of changing the world. After Will merges with the prince's body, they learn that the World Before was destroyed after humanity discovered Magla and wielded it in wars. Those overexposed to Magla transformed into humans and the survivors evolved into the tribes, with the elda being descendants of humanity.
At Grand Trad, the party confronts Louis and learn that he is an elda, who was traumatized after Forden attempted to kill the prince by burning the elda sanctum down, and that Royal Magic originates from the Royal Sceptre. Louis plans to use Magla to transform everyone into humans and eliminate prejudice, believing that the strong will survive and return to their original forms. He attempts to transform Will into a human again, but Will rips his heart out to stop the process and seemingly dies.
More brings Will to Akademeia, claiming that Euchronia was a fantasy while the utopia from his novel is reality. He realizes that he is Hythlodaeus's younger self, who Hythlodaeus, having lost hope after the prince was cursed, created to guide Will. Louis transforms into a human, but the party destroys him and the Royal Sceptre, and the spirit of Hythlodaeus pronounces Will as king before departing with his wife. One year after Will's coronation, he and the party leave on a new journey to address the kingdom's remaining problems.
Endings
[edit]The game has multiple bad endings depending on the player's choice.[1]
- If Will refuses to admit that he is the prince, Louis takes the throne unopposed and destroys Euchronia, erasing it from history.
- If Will agrees to join Louis' cause, they rule over the newly created nation of humans.
- If Will accepts More's claim that Euchronia was merely a fantasy, they leave it to its fate.
Development
[edit]Following the Japanese release of Persona 5 in September 2016, the game's director Katsura Hashino, who had been involved in Atlus' tentpole franchise Megami Tensei as the prior game director for Shin Megami Tensei III: Nocturne (2003), Digital Devil Saga (2004), Persona 3 (2006), and Persona 4 (2008), as well as the creative producer of the publisher's 2nd Creative Production Department, later known as P-Studio, announced his intent to leave the development team and his duties with the Persona series, citing a personal desire to explore other projects due to what he considered a shift in creative direction with Persona 5.[4][5] On December 19, 2016, Atlus Japan revealed that Hashino was establishing a new internal development studio within the publisher named Studio Zero.[6] Their first game was announced two days later as Project Re:Fantasy, later renamed Metaphor: ReFantazio.
Metaphor: ReFantazio features Persona character artist Shigenori Soejima and music composer Shoji Meguro. Other key staff include producer Junichi Yoshizawa, writer Yuichiro Tanaka, and gameplay designers Azusa Kido and Kenichi Goto.[7] Alongside the game's reveal, Japanese publication Weekly Famitsu released an exclusive interview conducted between them, Hashino and Atlus company director Naota Hiraoka. The latter outlined the importance of Project Re:Fantasy as a new IP for Atlus, affirming that the goal behind creating Studio Zero was to "aim even higher" with original projects that could stand separately from either the Megami Tensei or Persona franchises, though the development team's formation was previously stifled due to the people of interest to the company being committed to other projects at that time, which partly led to Hashino's selection to serve as creative producer and game director for the project after finishing Persona 5.
Hashino explained Studio Zero's intentions of creating a role-playing game rooted in traditional fantasy aesthetics, reflecting on his awareness of the publisher's reputation for creating RPGs with contemporary backdrops to counter developers who were more comfortable with the fantasy genre as it went mainstream. Hiraoka additionally spoke to Soejima and Meguro's involvement in the project, calling them both "indispensable" members of the Persona team who would continue to hold their respective roles at P-Studio, but were brought onto Studio Zero and Project Re:Fantasy due to a shared desire between Hashino and Hiraoka to have their talents serve another project away from their typical contributions.[8][9] On December 23, Atlus opened the official website for Studio Zero, with a foreword from Hashino and an unveiling for further staff involved in the studio and Project Re:Fantasy beyond Hashino, Meguro and Soejima. At this time, Atlus was recruiting locally for more staff to join the game's development, including programmers, planners and designers.[6]
A second concept video for the game was released in December 2017 alongside the announcement that Studio Zero was developing the enhanced re-release Catherine: Full Body for PlayStation 4 and PlayStation Vita. Alongside the teaser, a new developer message from Hashino was released online, where he clarified the team was "very much in the middle of development", but not to the point where they could divulge specifics regarding the title's gameplay, though the teaser was meant to infer elements of the game itself.[10] In later interviews, Hashino stated that he would have more to share on the game following the Japanese release of Full Body in February 2018.[11][12] In the November 2019 issue of Game Informer, Shigenori Soejima affirmed his enthusiasm for being involved in the game's development, describing the challenge presented regarding defining "what exactly is fantasy and how can we bring a meaningful fantasy game into this world?". He also asserted that the game was in a state where a concrete direction had been decided upon and the team were moving forward with it. A second interview between Weekly Famitsu and Naota Hiraoka in July 2021 included further anecdotes regarding the game's progress, whereby Hiroaka stated, "Project Re:Fantasy is progressing little by little, and we hope to deliver it when the timing is right."[13]
Story and themes
[edit]Katsura Hashino stated that the primary keyword he thought of when devising the narrative and setting for Metaphor: ReFantazio was "utopia", and exploring themes regarding the dissonance between an ideal fantasy setting and the real world, where goals such as achieving equality are unattainable.[14][15] Hashino and the writing team took into consideration the variance in perspective on topics such as justice and reason, and wished to create a world with characters who did not adhere to strict values of what was morally right or wrong. This allowed them to deviate from the "clear-cut dynamics" previously presented with the narratives in the Persona series, which often involved morally incorruptible teenagers confronting evil adult figures.[16] Despite wishing to largely deviate from conflicts and finer themes previously explored in the Persona games, Hashino wished to retain the player-driven sensation of living through and experiencing another world much like the school life component of the aforementioned series, but wanted the experience to evoke a trip with set intervals for activities, rather than a long journey.[17] Another main theme explored in the game's story revolves around personal anxieties, with the characters having arcs built around "realizing their inner strength, as well as fighting their anxieties and fears by finding personal ground with others."[18] The game's lead scenario planner Yuichiro Tanaka, who reprises his duties from the Persona games directed by Hashino, took inspiration from political clashes in the real world, which he believed to be sourced from the different ways people confront anxiety, leading him and the writing staff to devise the concept behind the tribe system in Euchronia, with disparate communities interacting with their fears in different ways.[19] Unlike the social mechanics of the Persona games, which enabled the ability for the protagonist to become romantically involved with their party, Metaphor: ReFantazio eschews such relationships in order to retain the realism of the scenario. Hashino explained that the game pivoting towards an adult-centered narrative and the royal election as a backdrop meant focusing the strengthening of bonds on garnering support from the different regions around Euchronia, meaning it was important to prioritize the support of communities unto the protagonist over the "back-and-forth of romance."[20][21]
In an interview with The Washington Post, Hashino described a question about how the game's story was about "hope [and] fighting for a future we can only imagine" as "really hit[ting] the core." Hashino then described hope as "progressing toward something undefined and undetermined by you or anyone else" and said that he wanted players' gameplay experiences to encourage people to analyze their own lives.[22]
Music
[edit]The music was composed by Shoji Meguro, who also did the music for the Persona series. The lyrics accompanying the game music were written in Esperanto and chanted by a Buddhist monk.[22]
Marketing and release
[edit]Metaphor: ReFantazio was officially unveiled in June 2023 during Microsoft's Xbox Games Showcase video presentation, where it was slated to release for Windows and Xbox Series X/S.[23][24] Later that month, a "Special Celebration Livestream" featuring the Persona Stalker Club was streamed on YouTube where the game was separately confirmed to be in development for PlayStation 4 and PlayStation 5.[25][26] A second trailer unveiling additional gameplay, character and story details premiered during The Game Awards 2023 pre-show in December 2023.[27] That same month, an end-of-year livestream was broadcast by the publisher featuring guest appearances from the game's Japanese voice cast, and unveiling additional details on the story, characters and gameplay.[28] Starting in April 2024, Atlus held a series of "ATLUS Exclusive" livestreams dedicated to introducing various aspects of the game ranging from systems to narrative content.[29] A second trailer focused on the game's various Archetypes, titled "Awaken" was released alongside the second ATLUS Exclusive stream in June 2024, followed by a full story trailer the next month.[30][31] A third trailer centered on the election system, titled "Travel Beyond Fantasy" was published online in late August 2024.[32] A fourth trailer titled "United Kingdom of Euchronia" was also released that month.[33]
The game's first playable demo was made available to the public during ATLUS Fes 2024 in June, allowing players to sample three isolated scenarios from the game's story focused on the protagonist's awakening to his first Archetype, an early dungeon, and a boss fight from towards the mid-point of the game.[34] This demo was also brought to Summer Game Fest the same month.[35] A second demo featuring the game's first hour of narrative and gameplay was playable to the press during the week of Gamescom in August 2024.[36] SEGA and Atlus released a full downloadable "Prologue Demo" on September 25, 2024, for all platforms, allowing players to experience the full opening chapter of the game comprising 5 hours of gameplay, including the first four dungeons, seven out of the game's 40 unlockable Archetypes and six Followers, with save data from the demo able to be transferred to the full release.[37][38]
Metaphor: ReFantazio released for PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 11, 2024.[39][40] In addition to the standard release, a special Collector's Edition will be distributed, which alongside a physical copy of the game will include a special steelbook case, a two-disc soundtrack an art book, a set of metallic pins, a sticker sheet, and a cloth map of the United Kingdom of Euchronia.[41] The Collector's Edition is also bundled with a digital history book and soundtrack commemorating the 35th anniversary of Atlus, themed around their prior releases.[42] The digital Collector's Edition contents are also available as part of the Atlus 35th Digital Anniversary Edition.[43] All pre-orders will grant the player access to the downloadable content (DLC) Archetype EXP Chest Set and Adventurer's Journey Pack containing various early-game items for the starting playthrough, while the Collector's Edition and Digital Anniversary Edition will come with vouchers for the game's additional standalone DLC content.[44]
Downloadable content
[edit]Eight pieces of day one downloadable content (DLC) are set to be distributed alongside the launch of the game. They will be bundled as part of a "Costume & Battle BGM Set DLC" pack which comprise costumes and custom music inspired by prior Atlus titles. These include sets inspired by the six main Persona games, as well as packs inspired by Shin Megami Tensei IV (2013), Shin Megami Tensei V (2021) and the Etrian Odyssey series.[45]
Tie-in media and merchandise
[edit]On September 19, 2024, the MoneyGram Haas F1 Team announced a collaboration with Atlus in promoting the game by featuring the design of the protagonist and their driver Nico Hülkenberg for their F1 vehicles during the 2024 Singapore Grand Prix.[46]
A manga adaption was announced on the game's Twitter account. It will release chapters in Shueisha's V Jump magazine, and will be drawn by Yoichi Amano.[47]
Reception
[edit]Critical reception
[edit]Aggregator | Score |
---|---|
Metacritic | (PC) 92/100[b][48] (PS5) 94/100[c][49] (XSXS) 92/100[d][50] |
OpenCritic | 99%[e][51] |
Publication | Score |
---|---|
Digital Trends | 4/5[52] |
Eurogamer | 5/5[53] |
Famitsu | 37/40[54] |
GameSpot | 10/10[55] |
GamesRadar+ | 4.5/5[56] |
IGN | 9/10[57] |
Jeuxvideo.com | 18/20[58] |
PCGamesN | 9/10[59] |
Push Square | 9/10[60] |
Shacknews | 10/10[61] |
Video Games Chronicle | 5/5[62] |
VG247 | 5/5[63] |
This section needs expansion. You can help by adding to it. (October 2024) |
Metaphor: ReFantazio received "universal acclaim" from critics, according to review aggregator website Metacritic,[48][49][50] while 99% of critics recommended the game, according to OpenCritic.[51] The Verge praised the game's handling of the themes of racism and discrimination, finding it tackled such subjects with "refreshing nuance".[64] The Washington Post called it the "year’s smartest, most exciting video game", praised its political relevance, and gave it 4/4 stars.[22]
Sales
[edit]Metaphor ReFantazio sold one million units on the same day it launched, becoming the fastest-selling game developed by Atlus.[65]
Awards
[edit]Year | Ceremony | Category | Result | Ref. |
---|---|---|---|---|
2024 | Golden Joystick Awards | Ultimate Game of the Year | Nominated[f] | [66][67] |
Best Visual Design | Nominated | |||
The Game Awards 2024 | Game of the Year | Nominated | [68] | |
Best Game Direction | Nominated | |||
Best Narrative | Won | |||
Best Art Direction | Won | |||
Best Score and Music | Nominated | |||
Best Role-Playing Game | Won | |||
GameSpot | Game of the Year | Won | [69] | |
The Steam Awards | Outstanding Visual Style | Pending | [70] |
Notes
[edit]References
[edit]- ^ Wen, Alan (October 11, 2024). "How to get all endings in Metaphor: ReFantazio". Polygon. Retrieved December 9, 2024.
- ^ Myers, Maddy (October 13, 2024). "We need to talk about the 'humans' in Metaphor: ReFantazio". Polygon. Retrieved October 14, 2024.
- ^ Broadwell, Josh (October 11, 2024). "'Metaphor ReFantazio' Is a Surprisingly Political and Very Timely JRPG". Rolling Stone. Retrieved October 14, 2024.
- ^ Frank, Allegra (May 4, 2017). "Longtime Persona director hands off series after more than a decade". Polygon. Archived from the original on November 7, 2017. Retrieved June 12, 2023.
- ^ Ahmed, Sayem (April 4, 2017). "Precious Moments, Hype and High School: A Conversation with 'Persona 5' Director Katsura Hashino". Vice. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ a b Romano, Sal (December 23, 2016). "Atlus' PROJECT Re FANTASY concept video and artwork, Studio Zero official website opened [Update]". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Clay, Scott (August 28, 2024). "Metaphor: ReFantazio Developer Q&A". RPG Fan. Retrieved August 28, 2024.
- ^ Romano, Sal (December 21, 2016). "First details on Atlus' new fantasy RPG, 'PROJECT Re FANTASY' [Update]". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Valens, Ana (December 21, 2016). "Famitsu unveils Atlus' new fantasy RPG: Re Fantasy". CGMagazine. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Romano, Sal (December 22, 2017). "Atlus' PROJECT Re FANTASY second concept video". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ "4Gamer年末恒例のゲーム業界著名人コメント集企画。195名が2018年を振り返り,2019年への抱負を語る". 4Gamer.net (in Japanese). December 29, 2018. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ 『キャサリン・フルボディ』は原作の1.5倍のボリューム! アトラス橋野Pが語る (in Japanese). IGN Japan. September 23, 2018. Archived from the original on June 12, 2023. Retrieved June 12, 2023 – via YouTube.
- ^ Romano, Sal (July 19, 2021). "Atlus – PROJECT Re FANTASY progressing little by little, surprises and big unannounced projects in development, more". Gematsu. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Reggy (June 21, 2023). "Metaphor: ReFantazio Director Hashino Interview on 'Fantasy', Persona Similarities, Calendar and Deadline System". Persona Central. Retrieved September 29, 2024.
- ^ Bueno, Daniel (December 19, 2023). "Metaphor: ReFantazio Core Theme Revolves Around Ideals vs Reality". Siliconera.
- ^ Reggy (December 21, 2023). "Metaphor: ReFantazio Developer Interview on Different Tribes, Art Direction". Persona Central. Retrieved September 29, 2024.
- ^ Lebi, Alex (July 21, 2024). "EXCLUSIVE: Metaphor: ReFantazio Director Katsura Hashino Talks Creating a Fantasy RPG for a Modern World". Crunchyroll. Retrieved September 29, 2024.
- ^ Pelliccio, Meg (August 28, 2024). "Metaphor: ReFantazio Has No Political Agenda, And Focuses On Anxiety As A Theme". TheGamer. Retrieved September 29, 2024.
- ^ Peppiatt, Dom (August 29, 2024). "Metaphor ReFantazio is more than just 'grown-up Persona' - it's all about 'anxiety and elections', just in case your real-world blues aren't going to be intense enough this October". VG247. Retrieved September 29, 2024.
- ^ Wood, Austin (June 21, 2024). "'It's not like we wanted to distance ourselves from Persona': How Metaphor ReFantazio turned years of work on JRPG icons into what's now my most-wanted game of 2024". gamesradar. Retrieved September 29, 2024.
- ^ Foster, George (June 21, 2024). "Metaphor: ReFantazio Director Explains Why There Aren't Romance Bonds". TheGamer. Retrieved September 29, 2024.
- ^ a b c Park, Gene (November 20, 2024). "The year's smartest game asks: Is civil democracy just a fantasy?". The Washington Post. Retrieved November 20, 2024.
- ^ Bonifacic, Igor (June 11, 2023). "'Metaphor: ReFantazio' is a fantasy RPG from the team behind 'Persona 5'". Engadget. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Castillo, Gio (June 11, 2023). "Project Re Fantasy Resurfaces as Metaphor: ReFantazio; Persona 3 Reload, 5 Tactica Confirmed". RPGFan. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Romano, Sal (June 15, 2023). "Metaphor: ReFantazio also coming to PS5, PS4, and Steam". Gematsu. Archived from the original on June 15, 2023. Retrieved June 15, 2023.
- ^ Romano, Sal (June 20, 2023). "Metaphor: ReFantazio director, character designer, and composer discuss ATLUS' large-scale fantasy RPG". Gematsu. Archived from the original on February 25, 2024. Retrieved February 25, 2024.
- ^ LeBlanc, Wesley (December 7, 2023). "Metaphor: ReFantazio Gets Fall 2024 Release Window In New Trailer". Game Informer. Archived from the original on February 25, 2024. Retrieved February 25, 2024.
- ^ "Metaphor: ReFantazio details setting, tribes, prologue, and unique gameplay mechanics". Gematsu. December 11, 2023. Retrieved September 29, 2024.
- ^ "ATLUS Exclusive: Metaphor: ReFantazio live stream set for April 22". Gematsu. April 16, 2024. Retrieved September 29, 2024.
- ^ "Metaphor: ReFantazio 'Awaken' trailer; 'ATLUS Exclusive' introduces Archetype job system". Gematsu. June 8, 2024. Retrieved September 29, 2024.
- ^ "Metaphor: ReFantazio 'Story' trailer". Gematsu. July 5, 2024. Retrieved September 29, 2024.
- ^ "Metaphor: ReFantazio 'Travel Beyond Fantasy' trailer". Gematsu. August 23, 2024. Retrieved September 29, 2024.
- ^ "Metaphor: ReFantazio 'United Kingdom of Euchronia' trailer". Gematsu. August 31, 2024. Retrieved September 29, 2024.
- ^ Liu, Stephanie (May 31, 2024). "Metaphor: ReFantazio Demo Booth Will Have Three Modes". Siliconera.
- ^ "Metaphor: ReFantazio Hands-On at Summer Game Fest | RPGFan". www.rpgfan.com. June 10, 2024. Retrieved September 29, 2024.
- ^ Meo, Francesco De (August 28, 2024). "Metaphor: ReFantazio Gamescom Hands-On - A JRPG Hit in the Making". Wccftech. Retrieved September 29, 2024.
- ^ Randall, Harvey (September 26, 2024). "Metaphor: ReFantazio releases a meaty prologue demo that spans the game's 'first 4 dungeons'—plus, your save data will carry over to the full game". PC Gamer. Retrieved September 29, 2024.
- ^ Monbleau, Timothy (September 26, 2024). "How to get the most out of the Metaphor: ReFantazio demo and prep your save file before release". PC Gamer. Retrieved September 29, 2024.
- ^ Bailey, Kat (April 22, 2024). "Metaphor: ReFantazio, New RPG From Persona Team, Gets October Release Date". IGN. Retrieved May 5, 2024.
- ^ Nightingale, Ed (June 11, 2023). "Metaphor ReFantazio is a new game from the Persona creators". Eurogamer. Archived from the original on June 12, 2023. Retrieved June 12, 2023.
- ^ Reed, Chris (June 11, 2024). "Metaphor: ReFantazio - Here's What Comes in Each Edition". IGN. Retrieved September 29, 2024.
- ^ Alex (June 8, 2024). "Metaphor: ReFantazio Limited Edition Details, Artbook Preview, Anniversary Soundtrack Tracklist Revealed". Persona Central. Retrieved September 29, 2024.
- ^ "Metaphor: ReFantazio Atlus 35th Digital Anniversary Edition PS4 & PS5". store.playstation.com. Retrieved September 29, 2024.
- ^ Coulson, Josh (April 23, 2024). "Metaphor: ReFantazio's Pre-Orders Are Open Following Release Date Reveal". TheGamer. Retrieved September 29, 2024.
- ^ Faulkner, Cameron (September 13, 2024). "Here's where to pre-order Metaphor: ReFantazio, and what comes with each edition". Polygon. Retrieved September 29, 2024.
- ^ "MoneyGram Haas F1 Team and Metaphor: ReFantazio™ announce new partnership for the Singapore Grand Prix | Haas F1 Team".
- ^ "Metaphor: ReFantazio Game Launches Prologue Demo, Announces Manga Adaptation".
- ^ a b "Metaphor: ReFantazio (PC Critic Reviews)". Metacritic. Retrieved October 7, 2024.
- ^ a b "Metaphor: ReFantazio (PlayStation 5 Critic Reviews)". Metacritic. Retrieved October 7, 2024.
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