Jump to content

Resident Evil Village

From Wikipedia, the free encyclopedia

Resident Evil Village
The merged halves of the heads of Chris Redfield and a werewolf-like creature appear below the game title on the cover art. The title's gold coloring highlights the Roman numeral "VIII" (8) as a subtle means to indicate this is the eighth-numbered Resident Evil game.
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Morimasa Sato
Producer(s)
  • Tsuyoshi Kanda
  • Peter Fabiano
  • Masachika Kawata
Designer(s)Isamu Hara
Programmer(s)
  • Tetsuro Noda
  • Masaharu Kamo
Artist(s)Tomonori Takano
Writer(s)Antony Johnston
Composer(s)
  • Shusaku Uchiyama
  • Nao Sato
SeriesResident Evil
EngineRE Engine
Platform(s)
Release
May 7, 2021
    • PS4, PS5, Stadia, Windows, Xbox One, Xbox Series X/S
    • May 7, 2021
    • macOS, Nintendo Switch
    • October 28, 2022
    • PlayStation VR2
    • February 22, 2023
    • iOS, iPadOS
    • October 30, 2023
Genre(s)Survival horror
Mode(s)Single-player

Resident Evil Village[a] is a 2021 survival horror game developed and published by Capcom. It is the sequel to Resident Evil 7: Biohazard (2017) and the tenth main game of the Resident Evil series. Players control Ethan Winters, who searches for his kidnapped daughter in a village filled with mutant creatures. Village maintains survival horror elements from previous games, with players scavenging environments for items and managing resources while adding more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.

Resident Evil Village was announced at the PlayStation 5 reveal event in June 2020 and was released for PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, and Xbox Series X/S on May 7, 2021. This was followed by a macOS version and a cloud version for Nintendo Switch in October 2022, and a PlayStation VR2 version on February 22, 2023. An iOS version was released on October 30, 2023.

Resident Evil Village received generally positive reviews from critics, with praise for its gameplay, setting, and variety, but criticism for its puzzles, boss fights, and performance issues on the Windows version; the increased focus on action divided opinions. The game won year-end accolades including Game of the Year at the Golden Joystick Awards. It had sold over 10.5 million units by November 2024.[1]

Gameplay

[edit]
In this gameplay screenshot, the player character is exploring Lady Dimitrescu's castle.

Like its predecessor, Resident Evil 7: Biohazard, Resident Evil Village uses a first-person perspective, and has the option for a third-person perspective. It is set in a snowy explorable European village, described as "pulled straight from the Victorian era" and much larger and more immersive than its predecessor.[2] Structures and buildings in the central village can be climbed and used to fight enemies.[2] Compared to Biohazard, the game is more action focused, with protagonist Ethan Winters equipped with more combat skills due to military training.[3] The game's primary enemies, the werewolf-like Lycans, are agile and intelligent and can wield weapons and attack in packs, forcing the player to rethink their strategy on whether to use sparse ammunition, use melee combat, or run away.[4][5][6] Similar to Resident Evil 4 (2005), makeshift barricades can be used to fend off enemies.[5]

The inventory management mechanic is similar to that of Resident Evil 4, featuring a briefcase and the ability to move and rotate items for better storage space. Players can buy supplies, weapons, upgrades, and items from a merchant called the Duke.[7] The players can hunt animals in the village and have them cooked into dishes by the Duke. Eating side dishes allows the player to gain certain advantages such as decreasing the damage taken while blocking.[8] Treasures and collectibles can be found around the village, and sold to the Duke for currency.[2]

Players can manually save the game progress by locating and using typewriters, which replaces the tape recorders in Resident Evil 7 and marks their first appearance in a mainline game since Resident Evil 4.[9] A map of the village can be accessed from the pause menu, as well as a diary with sketches recapping the player's progress in the story so far.[5] Two features added to the game were photo mode, which allow to screenshot in-game moments, and a button to skip cutscenes.[10]

The Mercenaries Mode, an arcade-style game mode of past Resident Evil games, returns in Village. In this mode, players fight through timed stages, and purchase items and upgrades from the Duke's Emporium.[11] Players who purchased Village also received Resident Evil Re:Verse, a six-player online multiplayer third-person shooter. After nearly a year and half delay, Re:Verse was activated in October 2022.[12] IGN criticized the balancing of the game, lack of content, and aggressive monetization,[13] while GamingBolt stated that Re:Verse is the worst Resident Evil game.[14]

Synopsis

[edit]

Setting

[edit]

Resident Evil Village is set three years after the events of Resident Evil 7, largely on the day of February 9, 2021.[15][5] Ethan Winters returns as the protagonist, having defeated bioweapon Eveline in Resident Evil 7.[16] Ethan has been living with his wife Mia and six-month-old daughter Rosemary when Chris Redfield—the protagonist of previous Resident Evil entries—and his men suddenly appear, murder his wife in cold blood, and kidnap him and his baby daughter. While Ethan and Rosemary are being transported in a van, a mysterious entity crashes it just outside the village.[16][17][18] Ethan has to traverse the village to rescue Rosemary.[18] The village is invaded by werewolf-like mutants called Lycans and governed by four different mutant lords, each controlling their own forces from strongholds within the village. Lady Dimitrescu, a tall aristocrat vampire, resides at Castle Dimitrescu with her three daughters Bela, Cassandra, and Daniela, and mutated female attendants.[19][20] The hallucination-inducing and ghost-like Donna Beneviento rules from her mansion, House Beneviento, and acts through her puppet Angie.[21] The grotesque Salvatore Moreau operates from a reservoir in close proximity to the village and is described as a "merman". Karl Heisenberg, who can manipulate electromagnetic fields, leads a group of Soldat simulacra from a contemporary factory. All houses respond to a supreme leader figure called Mother Miranda, the witch-like ruler of the village who is a "presence worshipped by the villagers."[18]

Plot

[edit]

Three years after Resident Evil 7, Ethan and Mia have been relocated to Europe by Chris Redfield to start a new life with their newborn daughter Rosemary. One night, Chris and his Hound Wolf squad raid the house, assassinate Mia, and abduct Ethan and Rosemary. Ethan awakens next to a crashed transport truck in which he was riding, and discovers a village terrorized by werewolf-like creatures called Lycans. Ethan fails to save the remaining villagers and is captured by Karl Heisenberg and brought before the village priestess Mother Miranda and her lords: Alcina Dimitrescu, Donna Beneviento, Salvatore Moreau, and Heisenberg himself. Ethan escapes a death trap made by Heisenberg and ventures into Dimitrescu's castle to find Rosemary, with help from a mysterious merchant known as the Duke. Ethan eliminates Dimitrescu and her daughters, finding a flask containing Rosemary's head. The Duke explains that Miranda placed Rosemary's body parts in four different flasks for a special rite, and that she can be restored if Ethan recovers the other flasks, held by the remaining lords.

While killing Beneviento and Moreau for their flasks, Ethan learns Hound Wolf is also in the village. Ethan passes a test from Heisenberg for the fourth flask and is invited to the lord's factory, where Heisenberg proposes they defeat Miranda together. Ethan refuses, once he learns Heisenberg intends to weaponize Rosemary, and escapes. Ethan encounters and confronts Chris over Mia's death, learning the "Mia" Chris killed was Miranda in disguise. Chris reveals that Miranda possesses the power of mimicry and was attempting to abduct Rosemary, succeeding when she crashed the transport truck. Chris destroys Heisenberg's factory while Ethan uses a makeshift tank to kill Heisenberg. After the battle, Miranda shows herself and mocks Ethan, revealing her plans to take Rosemary as her own. She then rips his heart out, killing him.

Witnessing Ethan's death, Chris leads Hound Wolf to extract Rosemary while a Bioterrorism Security Assessment Alliance (BSAA) assault force distracts Miranda. Chris enters a cave beneath the village and discovers the Megamycete,[b] the source of the mold. He plants a bomb on the Megamycete and finds Miranda's lab, learning that she has lived a century since coming into contact with the fungus, and was a mentor to the Umbrella Corporation's founder Oswell E. Spencer; Oswell used her knowledge to develop the T-Virus. Miranda experimented with the fungus in an attempt to revive her daughter, Eva, who had succumbed to the Spanish flu; the four lords, Lycans, and Eveline were failed experiments. Rosemary, however, is a suitable host, due to her special abilities inherited from Ethan and Mia. Chris rescues the imprisoned Mia, who reveals that Ethan should still be alive, due to his powers.

Ethan revives after encountering Eveline in limbo, who reveals that he was already killed in his first encounter with Jack Baker in Dulvey, but was revived by her mold, which gave him regenerative powers. The Duke brings Ethan to the ritual site where Miranda attempts to revive Eva, but ends up reviving Rosemary instead. Enraged, she battles Ethan, who kills her, before the Megamycete emerges from the ground. Ethan, with his regenerative powers finally having reached their limit, sacrifices himself to detonate the bomb planted on the Megamycete, while Chris transports Mia and Rosemary to safety. As Mia mourns the loss of Ethan, Chris discovers that the BSAA soldiers sent to the village were organic bioweapons and orders his squad to head for the BSAA's European headquarters.

Shadows of Rose

[edit]

Rose, now sixteen years old, has been separated from Mia while under the protection of Chris. She has become a social outcast due to her abilities gained from the Megamycete, and resents her powers. Canine, a member of the Hound Wolf Squad, informs her from Miranda's research that there is a Purifying Crystal within the realm of the Megamycete that can remove Rose's abilities; he proposes that she find the rest of Miranda's research within the sea of consciousnesses stored within the Megamycete fragment that the team has salvaged. Rose uses her powers for her consciousness to enter the Megamycete, where she discovers herself in a realm similar to Dimitrescu's castle. She finds it covered in spewing mold, with monsters led by a masked version of the Duke hunting and killing clones of herself. She encounters a guiding spirit whom she names Michael. Despite Michael's advice to leave the Megamycete, Rose persists, wanting to rid herself of her powers. With Michael's help, Rose escapes the castle but falls into a deeper stratum within the Megamycete.

Rose finds herself in a replica of Beneviento's house, where she relives her traumatic childhood of constant bullying by her school mates, with the realm's leader blaming her powers gained from her father. To comfort Rose, Michael shows her a realm similar to her house as a baby, where she finds a letter for her written by her father, saying that he loves her and will always be by her side. She is immediately pulled out of the realm and brought back to the previous one by the realm's perpetrator who reveals herself to be Eveline, seeking to kill Rose out of jealousy over being a failed and unloved experiment. Michael once again helps Rose escape.

Rose finds herself in yet another deeper stratum that resembles the village where she was kidnapped. There, she discovers and uses the Purifying Crystal which absorbs her powers. Just then the consciousness of Miranda appears, who reveals that Canine was an illusion to lure Rose into the Megamycete. Still determined to revive her daughter Eva, Miranda intends to use Rose's consciousness as a vessel now that she is powerless. Michael immediately manifests, reveals himself to be Ethan's consciousness within the Megamycete, and helps Rose escape, but Miranda catches up to them. Ethan encourages Rose to leave and battles Miranda himself. Seeing her father in danger, Rose is reluctant to leave, but when she hears his agonizing cries, she breaks the crystal and embraces her powers, along with gaining some new ones, and defeats Miranda, finally destroying her existence once and for all. Rose embraces her father, who apologizes for not being there for her upbringing but says that he is proud of her. Rose's consciousness then leaves the Megamycete. She then visits Ethan's grave before being called away on a mission for the BSAA. As she and her escort drive off into the distance, an unknown figure approaches the vehicle.

Development

[edit]

Resident Evil Village was in development for approximately three and a half years before its announcement in June 2020.[22][23][24] Capcom asked the Resident Evil team to start development on August 8, 2016, while Resident Evil 7 was still about a half a year from release, according to director Morimasa Sato.[25] Without having RE7's release to judge its success, the team kept the initial designs around the core survival horror gameplay roots that had been in Resident Evil 4 (RE4) and had been a return to form in RE7.[25] During this early period they came up with the concept of the village as the central theme, inspired by RE4, where its village was also a central location as well as many of the gameplay mechanics established by the title.[25] The team used RE4's approach to create "a balance of combat, exploration, and puzzle solving".[17] Sato said that for the new game, "we're bringing the essence of Resident Evil 4, while Resident Evil 7 functions as the base for the game".[25] Looking back at the use of horror of RE7, producer Tsuyoshi Kanda said, "One of the lessons we took away is that this isn't something that is black and white, it's always going to have some variation or modification, and figuring out, OK, this worked for [RE7], but rather than replicating it, let's find a variation that works for a wider audience." The development team opted for a more balanced take on action and horror for Village.[26]

RE7 was released in January 2017 and was well received by critics and players, so the team decided to make the next game a direct sequel to RE7, keeping its protagonist Ethan Winters as the main character and retaining the same style of gameplay.[25] According to Kanda, this also helped to complete Ethan's story that was left open in RE7.[25] The team had become attached to his character, and worked to devise a story for him with the other Resident Evil teams within Capcom.[17]

As they continued to develop the village, Sato said they wanted to give players more freedom toward solving problems, and make it "a horror movie that you can play".[17] Kanda said that like with RE4, they were able to incorporate a variety of different themes of horror within the village, leading Capcom to describe the village as "a theme park of horror".[25] In contrast to past Resident Evil games that generally have been linear progressions, the team created a more open world-style village, with optional and secret areas, designed to reward the player for exploration. The main story remained in a pre-set order that the team felt best for how the player should experience it.[25] He said that compared to the claustrophobic feeling of the Baker mansion in RE7, the horror in the game came from the uncertainty on what lurks in the "openness" of the village, while easing the "tension curve" compared to the previous game through quiet moments such as save points.[27] Sato also stated that the village's snowy weather was inspired by the team's trip to Europe for research for the game, where they were met by an "unseasonable cold snap, the scenery was covered in snow. This inspired us to implement snowscapes into our game. We use snow not just for visual presentation, but as gameplay elements as well.”[18][25] While it is recognized by Capcom as the eighth main game in the series, and its logo stylized to include the Roman numeral "VIII" for 8, the producers stylized the title to emphasize on the "village" aspect rather than the "8". In a Famitsu interview, producers Kanda and Peter Fabiano said that they considered the village a character, and wanted to reflect that in the stylization of the title so that players would remember it.[24][28] Development on the game was hampered by the COVID-19 pandemic in Japan, at one point bringing the development process to a halt for a month.[29]

"You'll find that many of the enemies that appear in Resident Evil Village are inspired by many figures you might find in classic or gothic horror. However, in order for them to make sense in the Resident Evil universe, it was imperative that the daughters be "living beings". No matter how supernatural something may appear, there's always some kind of scientific explanation as to why things are happening. This approach isn't just specific to Resident Evil Village, but the franchise as a whole, and was something we were sure to address. When we were constructing the narrative and the full scope of the game, it was an aspect that we were very conscious of."

—Morimasa Sato, Resident Evil Village: Meet Lady Dimitrescu's three daughters.[30]

Like RE7, Village was developed with the RE Engine.[24] According to art director Tomonori Takano, the developmental team drew inspiration from Resident Evil 4 as they wanted memorable characters to populate the village.[31] Takano said the developers wanted to continue the same approach that started with Resident Evil 7 in that they wanted to move away from simply using elements like zombies to scare players but created unique situations and characters that would create fear in new ways.[32] Capcom had considered populating the game's castle and village with hundreds of witches but found this difficult to conceptualize. The team decided to switch directions from witches to vampires for Lady Dimitrescu and her daughters, albeit avoiding stereotypical tropes of vampires in popular culture.[31][32] Castle Dimitrescu was also inspired by Peleș Castle in Romania.[33]

The other three Houses in the villages drew from other classic gothic horror themes of simulacra, mermen, and ghosts for Heisenberg, Moreau, and Beneviento, respectively.[21] Karl Heisenberg is characterized as an engineer with an extravagant dress sense inspired by men's fashion from the 1960s; his base of operations is not covered in snow unlike the other lords', likely due to the lower altitude of its location.[21] Salvatore Moreau was conceived as "the most repulsive character on Earth"; his domain was originally inspired by a frozen lake the team sighted during a research trip in Eastern Europe.[21] House Beneviento furthered some of the ideas that the team had used in Resident Evil 7, with Sato noting that the fully veiled Donna Beneviento and her puppet Angie are considered to be the scariest of the four lords by his American colleagues, even though the team approached Angie's design with an instant impact in mind rather than being purely frightening.[21] For major antagonist Mother Miranda, Takano stated that crows were the primary motif of her design, noting them being symbolic in the game's village, as well as functioning as an overarching design theme for the game.[18]

The Lycans' werewolf-like design was developed with the game's gothic horror setting in mind, with Sato explaining, "[They] very much spawned from the fact that we wanted to create an enemy that represented the village...We designed it very much where this is kind of the twisted outcome of a human being where we draw a lot of inspiration from werewolves, being able to tap into that gothic horror visual."[4]

Chris Redfield, a prominent protagonist in several Resident Evil entries since the first game, appears as a major supporting character in Village; however, he is instead shown as more nefarious in the game's trailers due to killing Mia and kidnapping Rosemary, which surprised longtime fans.[34] Kanda described Chris's appearance in the game as "a much darker, more sinister role," in contrast to his previous heroic portrayal in the series.[35] Chris's actions serve as a major mystery to the game, which Capcom felt was an opportunity to showcase the character's progression to fans who were already familiar with him.[34] Chris eventually becomes playable towards the end of Village, where the game briefly transitions from survival horror gameplay into a more action-heavy segment due to Chris's veteran experience in fighting bioweapons, which Andy Kelly of PC Gamer saw as a "cathartic moment for players who have been carefully conserving ammunition up until that point."[36][37]

Similar to Resident Evil 3 (2020), Resident Evil Village included a six-player online multiplayer third-person shooter game titled Resident Evil Re:Verse,[38] developed by NeoBards Entertainment.[12] Originally meant to launch on the same day as the main game, the game was delayed until summer 2021,[39] and was delayed again before releasing on October 28, 2022, for PlayStation 4, Windows, and Xbox One.[40][12]

Release and promotion

[edit]

Lady Dimitrescu, a character who rose in popularity prior to the game's release, was featured extensively in promotional material and merchandise prior to the game's launch.[41][42] To promote the game, Capcom announced that a special lottery event would be held to give away a free Resident Evil Village acrylic jigsaw puzzle which could be entered by tweeting the hashtag #VILLAGE予約.[43] On March 3, AMD announced that the PC version would feature ray tracing and AMD FidelityFX.[44] Resident Evil Village was the featured cover game in the April 2021 issue of Game Informer.[45] On April 30, 2021, a puppet show featuring the four lords was released on YouTube, with each puppet claiming that they are not scary.[46] On May 11, 2021, Capcom released a video that showed a behind-the-scenes on their YouTube channel on working on the game's theme song, "Village of Shadows".[47]

Maiden, the first of two demos,[48] was released exclusively for the PlayStation 5 on January 21, 2021.[49] For PS4 and PS5 users, an early access demo Village was released on April 15, 2021. It allowed players 30 minutes to explore the village and was playable only once and live for eight hours. The Castle demo was released for PlayStation early access users on April 24, 2021.[50] It allowed players to explore the castle for 30 minutes, it was also playable once and live for 8 hours. A multi-platform demo released on May 1, 2021, for all platforms. It allowed players to explore both the Village and Castle for 60 minutes and it was live for a seven-day period.

Village was released for PlayStation 4, PlayStation 5, Stadia, Windows, Xbox One, and Xbox Series X/S on May 7, 2021.[51] In celebration of the release, Capcom commissioned a large chalk artwork of a Lycan creature to be drawn on a hillside at Somerset. The artwork was 58 meters high and over 100 meters long.[52] In Japan, the game was released in two versions to comply with local regulations, a CERO Z version that is legally restricted to ages 18 and up, and a CERO D version with less violence that is available to ages 17 and up with no legal restrictions. Both versions contain less violence than the international releases.[53] A collector's edition was made available for the console versions, featuring extras such as a Chris Redfield figurine, a hardcover art book, and a village map poster.[54] A macOS version and a cloud version for Nintendo Switch were both released on October 28, 2022.[55][56] A virtual reality mode for the PlayStation 5 version was released alongside the PlayStation VR2 headset on February 22, 2023 as free DLC.[57][58] A version of the game for select iPad and iPhone models was released on October 30, 2023.[59]

Downloadable content

[edit]

At E3 2021, Capcom announced that downloadable content for the game was in development.[60] At the Capcom Showcase in June 2022, the Winters' Expansion was revealed. It includes a new story expansion titled Shadows of Rose, featuring Rosemary Winters as the playable protagonist, alongside a third-person camera mode for the main story, and two new stages and Chris Redfield, Lady Dimitrescu, and Karl Heisenberg as additional playable characters for the Mercenaries mode. The expansion released for the PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S versions on October 28, 2022,[61] for the Nintendo Switch cloud version on December 2, 2022,[62] and for the macOS version on January 13, 2023.[63]

Reception

[edit]

Critical reception

[edit]

Resident Evil Village received "generally favorable" reviews from critics, according to review aggregator website Metacritic.[64][66][67]

Some critics noted the more action-centered gameplay in comparison to Resident Evil 7, and compared the switch in direction to that of Resident Evil 4. Phil Hornshaw of GameSpot wrote that while he felt Resident Evil 7 leaned towards the "dark and creepy haunted house" setting akin to Resident Evil, Village took cues from the "faster, panickier" Resident Evil 4.[70] IGN's Tristan Ogilvie saw the game as successfully taking the best elements of the action from Resident Evil 4 and combining it with the modern design from Resident Evil 7.[72] Hornshaw praised the new direction, feeling its notable departure from Resident Evil 7 made it work as a sequel and opined that the game provided an excellent balance of action and scares.[70] Conversely, Leon Hurley of GameRadar was critical of the new approach, lamenting that the title was "one of the 'not a horror game' Resident Evils" and concluded that whilst the game was fun, it had undone the redefining work of Resident Evil 7.[71] Later sections of the game received mixed opinions for their emphasis on action. Ogilvie praised the final chapters for their "chaotic levels of carnage" that reminded him of a run-and-gun Call of Duty campaign,[72] whereas both Hornshaw and Hurley criticised the sections for being too action-heavy, negatively comparing them to Call of Duty[71] and "the worst action-heavy portions" of Resident Evil 6.[70]

Critics praised the variety of gameplay throughout the game's sections. Hornshaw commended the diversity of horror ideas and was impressed by how the game switched between them, calling each area "fun, intense, and, naturally, frightening in its own way."[70] Hurley lauded the sections in the game's first half as "full of atmosphere and intrigue", particularly one for being "one of the best horror moments I've played in a long time", but thought that the game's latter half felt average. Despite this, he opined that the shifting of ideas throughout the game created excitement for what was coming next.[71] Ogilvie noted the changes in gameplay for each section, with one catered towards stealth, while another leaned towards psychological horror over combat. He praised the increased variety of enemies compared to Resident Evil 7, saying that it added "depth and decision making" to crafting.[72] The more open-world style of exploration was well received by critics. Hurley wrote that Resident Evil Village was the first time the series had experimented with open-world, and that a lot of his time was spent exploring areas with new skills and discovering surprises.[71] Ogilvie concurred, writing that the focus on exploration distinguished it from previous installments, and felt rewarding and motivating from new discoveries and the inclusion of a merchant character.[72]

The game's boss fights and puzzles drew criticism. Hurley thought that the quality of the puzzles was "consistently low", particularly criticizing an example in which a map is given to find a locked door that the player passes previously in the game, and another that had the solution next to it.[71] Ogilvie similarly criticised the puzzles, saying that the solutions were either "exceedingly straightforward" or spoiled by instructional notes nearby.[72] Hornshaw noted the movement system was unchanged from Resident Evil 7 and as a result felt "a little slow and clunky"; they opined it was better suited when surrounded by enemies rather than during boss battles.[70] Hurley similarly thought that boss fights did not feel designed for first-person combat because of the slower movement, and that dodging attacks in large open spaces meant the player was often forced to move the boss out of their field of view.[71] Ogilvie found that many of the battles fell "surprisingly short" and amounted to little more than dodging and shooting an enemy's weak points, noting that he would have preferred them to be more engaging and "epic-sized".[72] Hornshaw wrote that the game's narrative was not one of the better Resident Evil stories, and was disappointed it did not resolve all of the plot threads from Resident Evil 7 or sufficiently tie the games into the series at large.[70] Hurley opined that the pacing of the story was "inconsistent", and that due to how much time the player spent exploring, key story sections could either feel "weirdly short, or artificially extended."[71] On the other hand, Ogilvie praised the story as "a compelling mystery" that engaged him throughout his entire playthrough."[72]

The arcade mode "The Mercenaries", which is unlocked on completion of the main game, was praised by Hornshaw for "demonstrat[ing] how tight the combat in Village can be" and for being fun in its own right.[70] Ogilvie also praised the mode as "addictive" and "the most valuable bonus to unlock".[72]

Windows performance

[edit]

The Windows version of the game had performance problems, particularly during intense combat. Richard Leadbetter of Digital Foundry noted the "tremendously high frame times" and "extraordinary" stuttering, especially during encounters with the maidens and other enemies with certain animations. Leadbetter attributed this to a combination of Denuvo along with Capcom's own anti-tamper software. In July 2021, a pirated version of the game by an independent cracker was released, effectively stripping away the Denuvo and Capcom digital rights management (DRM) software.[76] Leadbetter tested this version against the original release and was able to confirm that the crack improved upon the game's performance, stating that "By stripping out what the hackers call Capcom's entry points for the DRM... the game is absolutely transformed in those areas." A similar problem where Capcom had added additional DRM atop Denuvo had affected Devil May Cry 5 for Windows, and after Capcom's official update that removed Denuvo and its DRM, Devil May Cry 5's performance was improved.[77] Capcom released a patch for Village later that July that, among other changes, altered how the game used Denuvo.[78] Leadbetter found that the patch improved performance, running equivalent to the pirated version.[79]

Alleged plagiarism

[edit]

Shortly after release, film director Richard Raaphorst accused Capcom of plagiarism, citing close similarities between a monster that was featured in his film Frankenstein's Army and the "Sturm" creature in Resident Evil Village.[80][81][82]

Sales

[edit]

Resident Evil Village shipped over three million units in its first four days of release, becoming the third-fastest-selling title in the Resident Evil series, tied with 2019's Resident Evil 2. At the same time, Capcom announced the series had sold a total of 100 million units since its debut in 1996.[83] From May 3 to May 9, 2021, Famitsu rated the PlayStation 4 version at first place in the Japanese gaming charts, selling 111,171 units in a week. The PlayStation 5 version sold 38,713 units, reaching fourth place in the charts.[84] Resident Evil Village was also the best-selling game across the United States and the United Kingdom during the month of May 2021.[85][86] It went on to become the eighth best-selling game of 2021 in the US.[87] The game sold 6.1 million units worldwide by May 2022,[88] and reached 6.4 million units by June 2022.[89] By January 2023, it had sold 7.4 million units.[90] By June 2023, it had sold 8.3 million units.[91] At the end of 2023, it had sold 9.3 million units.[92] By November 2024, it had sold over 10.5 million units.[1]

Accolades

[edit]
Year Award Category Result Ref.
2021 Golden Joystick Awards 2021 Ultimate Game of the Year Won [93]
PlayStation Game of the Year Won [94]
Best Audio Won
Best Performance (Maggie Robertson) Won
The Game Awards 2021 Game of the Year Nominated [95]
Best Action/Adventure Game Nominated
Best Audio Design Nominated
Best Performance (Maggie Robertson) Won
Players' Voice Nominated
Steam Awards 2021 Game of the Year Won [96]
Outstanding Story-Rich Game Nominated
2022 25th Annual D.I.C.E. Awards Adventure Game of the Year Nominated [97]
Outstanding Achievement in Animation Nominated
Outstanding Achievement in Art Direction Nominated
Outstanding Achievement in Character (Lady Dimitrescu) Won
22nd Game Developers Choice Awards Game of the Year Nominated [98]
18th British Academy Games Awards Artistic Achievement Nominated [99][100]
Technical Achievement Nominated
Performer in a Supporting Role (Maggie Robertson) Nominated
Japan Game Awards Award for Excellence Won [101]
2023 The Game Awards 2023 Best VR / AR Game Won [102]

Notes

[edit]
  1. ^ Known in Japan as Biohazard Village (Japanese: バイオハザード ヴィレッジ, Hepburn: Baiohazādo Virejji) and commonly referred to as Resident Evil 8 or Resident Evil 8: Village
  2. ^ Called the "fungal root" (菌根, kin kon) and the "Black God" (黒き神, kuroki kami) in the Japanese game

References

[edit]
  1. ^ a b "Resident Evil 7 Surpasses 14 Million Units Sold, Resident Evil Village Hits 10.5 Million". GamingBolt. Retrieved November 26, 2024.
  2. ^ a b c Stadnik, Alex (April 17, 2021). "Resident Evil Village: Exclusive Environment Tour". Game Informer. GameStop. Archived from the original on April 17, 2021. Retrieved June 28, 2021.
  3. ^ Stone, Sam (May 11, 2021). "Resident Evil Village Makes a Huge Change to Ethan Winters". Comic Book Resources. Retrieved June 28, 2021.
  4. ^ a b Stadnik, Alex (April 23, 2021). "Resident Evil Village: A Deeper, Inside Look At The Lycan". Game Informer. Archived from the original on April 23, 2021. Retrieved June 28, 2021.
  5. ^ a b c d McAllister, Gillen (April 19, 2021). "New Resident Evil Village gameplay showcases combat, villains, and environments". PlayStation Blog. Retrieved June 28, 2021.
  6. ^ Carnley, Zackary (May 14, 2021). "How Resident Evil Village's Lycans Fit With The Franchise's Viruses and Parasites". Game Rant. Retrieved June 28, 2021.
  7. ^ Bailey, Dustin (January 21, 2021). "Resident Evil Village has RE4-style inventory Tetris". PCGamesN. Archived from the original on January 22, 2021. Retrieved January 21, 2021.
  8. ^ Cryer, Hirun (April 15, 2021). "Resident Evil Village gameplay shows wildlife hunting and extensive upgrades system". GamesRadar+. Retrieved June 28, 2021.
  9. ^ Baird, Scott (April 19, 2021). "Resident Evil Village Is Bringing Back Typewriters (But Not Ink Ribbons)". Screen Rant. Valnet Inc. Retrieved June 28, 2021.
  10. ^ Moore, Logan (April 2, 2021). "Resident Evil Village Reveals Two Big New Features". Comicbook.com. Retrieved June 29, 2021.
  11. ^ McWhertor, Michael (April 15, 2021). "Resident Evil Village brings back beloved Mercenaries mode". Polygon. Retrieved June 27, 2021.
  12. ^ a b c "Resident Evil Re:Verse Developed by NeoBards Launches Officially on Oct 28th". NeoBards Entertainment. October 27, 2022. Retrieved October 28, 2022.
  13. ^ "Resident Evil Re:Verse Review". November 3, 2022.
  14. ^ "What the Hell is Going on with Resident Evil Re:Verse?".
  15. ^ "Remembering Resident Evil 7". YouTube. Resident Evil. April 28, 2021. Archived from the original on April 30, 2021. Retrieved April 30, 2021.
  16. ^ a b Mercante, Alyssa (June 12, 2020). "Resident Evil 8: Village revealed and we're screaming". GamesRadar. Retrieved June 13, 2020.
  17. ^ a b c d Ivan, Tom (February 12, 2021). "Inspired by Resident Evil 4, Capcom producer calls Village 'the best survival horror game yet'". Video Games Chronicle. Archived from the original on March 6, 2021. Retrieved February 12, 2021.
  18. ^ a b c d e Krabbe, Esra (April 9, 2021). "Resident Evil Village Map and Mother Miranda Art Revealed – IGN First". IGN. Archived from the original on April 13, 2021. Retrieved April 14, 2021.
  19. ^ Hogeweg, Stan (January 25, 2021). "Resident Evil is a Franchise To Look to for Female Empowerment". GameRant. Archived from the original on February 9, 2021. Retrieved February 2, 2021.
  20. ^ Gratton, Kyle (January 23, 2021). "Who Resident Evil 8's Tall Lady Is". Screen Rant. Archived from the original on May 7, 2021. Retrieved February 2, 2021.
  21. ^ a b c d e McCaffery, Ryan (April 23, 2021). "Resident Evil Village: Mother Miranda, Other Main Villains Revealed – IGN First". IGN. Archived from the original on April 24, 2021. Retrieved April 23, 2021.
  22. ^ Yin-Poole, Wesley (June 11, 2020). "Resident Evil 8: Village announced". Eurogamer. Archived from the original on June 11, 2020. Retrieved June 11, 2020.
  23. ^ McWhertor, Michael (June 11, 2020). "Resident Evil 8 announced at PS5 reveal event". Polygon. Archived from the original on February 7, 2021. Retrieved June 11, 2020.
  24. ^ a b c Ashcroft, Brian (July 2, 2020). "Why Resident Evil Village Isn't Called Resident Evil 8". Kotaku. Archived from the original on July 2, 2020. Retrieved July 2, 2020.
  25. ^ a b c d e f g h i Krabbe, Ersa (April 30, 2021). "How Resident Evil Village Is a Direct Sequel to Resident Evil 7, but Heavily Inspired by Resident Evil 4". IGN. Archived from the original on April 30, 2021. Retrieved April 30, 2021.
  26. ^ Stadnik, Alex (April 26, 2021). "Resident Evil Village: How Capcom Is Balancing Action and Horror". Game Informer. Archived from the original on April 26, 2021. Retrieved June 28, 2021.
  27. ^ Totilo, Stephen; Farokhmanesh, Megan (May 4, 2021). "Resident Evil producer breaks down the best way to scare players". Axios. Retrieved June 28, 2021.
  28. ^ Resident Evil Village - Special Developer Message. YouTube. Resident Evil. June 12, 2020. Retrieved June 12, 2020.
  29. ^ Hashimoto, Kazuma (May 21, 2021). "Resident Evil Village Developer Video Reveals the Impact of COVID-19". Siliconera. Archived from the original on May 23, 2021. Retrieved May 23, 2021.
  30. ^ Kellen, Haney (May 6, 2021). "The inspirations and "beautiful horror" that lead to the creation of the femme fatale trio of Bela, Cassandra, and Daniela". PlayStation Blog. Archived from the original on May 9, 2021. Retrieved May 6, 2021.
  31. ^ a b Krabbe, Ersa (April 10, 2021). "Resident Evil Village: The Evolution of Lady Dimitrescu and Her Daughters – IGN First". IGN. Archived from the original on May 3, 2021. Retrieved April 10, 2021.
  32. ^ a b Kim, Matt (February 10, 2021). "How Capcom Designed Resident Evil Village's Lady Dimitrescu, and Why She's So Big Online". IGN. Archived from the original on March 22, 2021. Retrieved February 10, 2021.
  33. ^ Cryer, Hirun (May 12, 2021). "Here's how Castle Dimitrescu in Resident Evil Village compares to its real-life inspiration". GamesRadar. Retrieved June 3, 2021.
  34. ^ a b Wallace, Kimberley (May 3, 2021). "More On Chris Redfield's Significant, Darker Role In Resident Evil Village". Game Informer. Archived from the original on May 3, 2021. Retrieved June 29, 2021.
  35. ^ Cheshler, Josh (May 5, 2021). "Resident Evil Village Producer Tsuyoshi Kanda on the Series' Infectious Success and Evolution". Spin.
  36. ^ Teague, Mason (June 3, 2021). "RE Village Repeats Resident Evil's Most Overused Trope". Screen Rant. Retrieved June 29, 2021.
  37. ^ Kelly, Andy (May 10, 2021). "In Resident Evil Village, Chris Redfield is finally a person". PC Gamer. Retrieved June 29, 2021.
  38. ^ Wilde, Tyler (January 21, 2021). "Resident Evil Village will include a 6-player deathmatch game called RE:Verse". PC Gamer. Archived from the original on January 22, 2021. Retrieved January 21, 2021.
  39. ^ Yin-Poole, Wesley (April 28, 2021). "Resident Evil Re:Verse delayed to summer 2021". Eurogamer. Archived from the original on May 13, 2021. Retrieved May 13, 2021.
  40. ^ Kelly, Andy (July 15, 2021). "Resident Evil spin-off Re:Verse has been delayed yet again, and Capcom won't commit to anything beyond '2022'". PC Gamer. Retrieved July 15, 2021.
  41. ^ Deschamps, Mark (March 28, 2021). "Resident Evil Village Being Marketed With Life-Size Lady Dimitrescu Displays". Comicbook.com. Archived from the original on April 14, 2021. Retrieved April 14, 2021.
  42. ^ Pero, Brandon (April 12, 2021). "Resident Evil Village's Lady Dimitrescu Appears On Hong Kong Trams". Screen Rant. Archived from the original on April 14, 2021. Retrieved April 14, 2021.
  43. ^ Hashimoto, Kazuma (January 22, 2021). "Recreate the Resident Evil Village Cover Art With This Limited Jigsaw Puzzle". Siliconera. Archived from the original on January 22, 2021. Retrieved January 22, 2021.
  44. ^ "Resident Evil Village PC Will Feature Ray Tracing and AMD FidelityFX". Siliconera. March 4, 2021. Archived from the original on March 4, 2021. Retrieved March 4, 2021.
  45. ^ Reeves, Ben (April 17, 2021). "Cover Reveal – Resident Evil Village". Game Informer. Archived from the original on April 18, 2021. Retrieved June 28, 2021.
  46. ^ Henry, Chris (April 30, 2021). "Capcom turns Resident Evil Village villains into adorable puppets". GamesRadar. Archived from the original on May 5, 2021. Retrieved May 5, 2021.
  47. ^ Pineda, Rafael Antonio (May 11, 2021). "Resident Evil Village Game Ships 3 Million Copies". Anime News Network. Archived from the original on May 11, 2021. Retrieved May 11, 2021.
  48. ^ Lada, Jenni (January 21, 2021). "Resident Evil Village PS5 Demo Introduces the 'Maiden'". Siliconera. Archived from the original on March 15, 2021. Retrieved January 21, 2021.
  49. ^ Pino, Nick; Lumb, David (January 21, 2021). "There's a new Resident Evil 8 demo on PS5 available right now". TechRadar. Archived from the original on January 22, 2021. Retrieved January 21, 2021.
  50. ^ Harris, Olivia (May 4, 2021). "Resident Evil Village Demo Contains Hidden Radiohead Lyrics". Screen Rant. Archived from the original on May 5, 2021. Retrieved May 5, 2021.
  51. ^ Zwiezen, Zack (January 21, 2021). "Resident Evil Village Out For Old And New Consoles On May 7". Kotaku. Archived from the original on January 28, 2021. Retrieved January 21, 2021.
  52. ^ Wen, Alan (May 7, 2021). "'Resident Evil Village' spreads to Somerset with Lycan hillside artwork". NME. Retrieved June 28, 2021.
  53. ^ Prescott, Shaun (March 7, 2021). "Resident Evil Village won't have decapitations in Japan". PC Gamer. Archived from the original on March 8, 2021. Retrieved March 7, 2021.
  54. ^ "Resident Evil 8 Village: Collector's Edition für Fans mit großem Geldbeutel". January 25, 2021.
  55. ^ Hashimoto, Kazuma (June 6, 2022). "Resident Evil Village Mac Release Set for Late 2022". Siliconera. Retrieved June 7, 2022.
  56. ^ Zwiezen, Zack (October 20, 2022). "Everything We Saw At The Big Resident Evil Showcase". Kotaku. Retrieved October 20, 2022.
  57. ^ Kanda, Tsuyoshi (June 2, 2022). "Resident Evil Village is coming to PSVR2". PlayStation.Blog. Retrieved June 3, 2022.
  58. ^ Romano, Sal (December 14, 2022). "Resident Evill Village for PS VR2 launches February 22, 2023 as free DLC". Gematsu. Retrieved December 14, 2022.
  59. ^ Peters, Jay (October 30, 2023). "Resident Evil Village on the iPhone could be a preview of Apple's gaming future". The Verge. Retrieved November 11, 2023.
  60. ^ Hashimoto, Kazuma (June 14, 2021). "Resident Evil Village DLC Currently in Development". Siliconera. Retrieved December 30, 2021.
  61. ^ Kanda, Tsuyoshi (June 13, 2022). "Resident Evil Village DLC Winters' Expansion launches October 28". PlayStation.Blog. Retrieved June 13, 2022.
  62. ^ Wales, Matt (October 20, 2022). "Resident Evil 4 remake and everything shown during tonight's RE Showcase". Eurogamer.net. Retrieved October 20, 2022.
  63. ^ Resident Evil [@RE_Games] (January 13, 2023). "The Winters' Expansion for #ResidentEvilVillage is available now for Mac! Compatible with Apple silicon and MacOS Ventura and using Metal FX upscaling for high frame rate and gorgeous visuals, enjoy third-person gameplay, Shadows of Rose, and new characters in Mercenaries!" (Tweet). Retrieved January 14, 2023 – via Twitter.
  64. ^ a b "Resident Evil Village for PC Reviews". Metacritic. Archived from the original on May 9, 2021. Retrieved May 5, 2021.
  65. ^ "Resident Evil Village for PlayStation 4 Reviews". Metacritic. Archived from the original on May 9, 2021. Retrieved May 7, 2021.
  66. ^ a b "Resident Evil Village for PlayStation 5 Reviews". Metacritic. Archived from the original on May 10, 2021. Retrieved May 5, 2021.
  67. ^ a b "Resident Evil Village for Xbox Series X Reviews". Metacritic. Archived from the original on May 10, 2021. Retrieved May 12, 2021.
  68. ^ Carter, Chris (May 9, 2021). "Review: Resident Evil Village". Destructoid. Destructoid. Archived from the original on May 23, 2021. Retrieved May 23, 2021.
  69. ^ Harmon, Josh (May 5, 2021). "Resident Evil Village review". EGM. EGM Media, LLC. Archived from the original on May 23, 2021. Retrieved May 23, 2021.
  70. ^ a b c d e f g h Hornshaw, Phil (May 5, 2021). "Resident Evil Village Review -- Shapeshifter". GameSpot. Archived from the original on May 10, 2021. Retrieved May 5, 2021.
  71. ^ a b c d e f g h Hurley, Leon (May 5, 2021). "Resident Evil Village Review". GamesRadar+. Archived from the original on May 6, 2021. Retrieved May 5, 2021.
  72. ^ a b c d e f g h i Ogilvie, Tristan (May 5, 2021). "Resident Evil Village Review". IGN. Archived from the original on May 10, 2021. Retrieved May 5, 2021.
  73. ^ L'avis de Carnbee (May 5, 2021). "Test Resident Evil Village : Des balles chez les vampires". Jeuxvideo.com. Archived from the original on May 7, 2021. Retrieved May 5, 2021.
  74. ^ Kelly, Andy (August 19, 2021). "Resident Evil Village review". PC Gamer. Retrieved August 19, 2021.
  75. ^ Croft, Liam (August 19, 2021). "Resident Evil Village Review". Push Square. Retrieved August 19, 2021.
  76. ^ Zwiezen, Zack (July 15, 2021). "Resident Evil Village Pirate Says Cracked Release Fixes Bugs From DRM". Kotaku. Retrieved July 15, 2021.
  77. ^ Ivan, Tom (July 14, 2021). "A version of Resident Evil Village which reportedly removes DRM runs better, analysis shows". Video Games Chronicle. Retrieved July 14, 2021.
  78. ^ Peppiatt, Dom (July 20, 2021). "Resident Evil Village patch makes "adjustments" to Denuvo DRM". VG247. Retrieved July 20, 2021.
  79. ^ Leadbetter, Richard (June 26, 2021). "Resident Evil Village PC is fixed - but players still deserve better". Eurogamer. Retrieved July 27, 2021.
  80. ^ Yin-Poole, Wesley (May 10, 2021). "Movie director says Capcom copied his monster for Resident Evil Village boss fight". Eurogamer. Archived from the original on May 11, 2021. Retrieved May 11, 2021.
  81. ^ Wiseman, Liam (May 10, 2021). "Movie Director Says Resident Evil Village Copied His Monster Design". IGN. Archived from the original on May 11, 2021. Retrieved May 11, 2021.
  82. ^ Robinson, Andy (May 10, 2021). "Filmmaker accuses Capcom of 'stealing' Resident Evil Village monster design". Video Games Chronicle. Archived from the original on May 10, 2021. Retrieved May 11, 2021.
  83. ^ Croft, Liam (May 11, 2021). "Resident Evil Village Ships Over Three Million Copies Worldwide". Push Square. Archived from the original on May 11, 2021. Retrieved May 15, 2021.
  84. ^ Pineda, Rafael Antonio (May 15, 2021). "Japan's Video Game Rankings, May 3–9". Anime News Network. Archived from the original on May 17, 2021. Retrieved May 17, 2021.
  85. ^ Sinclair, Brendan (June 14, 2021). "Resident Evil: Village leads as May sales rise 3% / US Monthly Charts". GamesIndustry.biz. Retrieved June 24, 2021.
  86. ^ Dring, Christopher (June 9, 2021). "PS5 and Resident Evil Village dominate May / UK Monthly Charts". GamesIndustry.biz. Retrieved June 24, 2021.
  87. ^ "NPD: The top 20 best-selling games of 2021 in the U.S." VentureBeat. January 18, 2022. Retrieved May 11, 2022.
  88. ^ "Resident Evil Village drives Capcom to fifth year of record profits". GamesIndustry.biz. May 11, 2022. Retrieved May 11, 2022.
  89. ^ Parijat, Shubhankar (August 2, 2022). "Resident Evil 7 Has Sold 11 Million Units, Resident Evil Village Stands at 6.4 Million". Gamingbolt.
  90. ^ Romano, Sal (January 31, 2023). "Capcom sales update: Resident Evil 2 remake at 11.2 million, Resident Evil 3 remake at 6.4 million, more". Gematsu. Retrieved March 30, 2023.
  91. ^ "Resident Evil 2 Remake Has Sold Over 12.6 Million Units, Overtaking Resident Evil 7". GamingBolt. Retrieved August 3, 2023.
  92. ^ "Platinum Titles |Product Data | CAPCOM". www.capcom.co.jp. December 31, 2023. Retrieved February 13, 2024.
  93. ^ Weber, Rachel (November 23, 2021). "Resident Evil Village is the Golden Joysticks 2021 Ultimate Game of the Year". GamesRadar. Retrieved December 29, 2021.
  94. ^ Tyrer, Ben (November 23, 2021). "Here are all the Golden Joystick Awards 2021 winners". GamesRadar. Retrieved November 24, 2021.
  95. ^ Bankhurst, Adam (November 1, 2021). "The Game Awards 2021 Winners: The Full List". IGN. Retrieved December 29, 2021.
  96. ^ Chalk, Andy (January 3, 2022). "Resident Evil Village wins Game of the Year in the 2021 Steam Awards". PC Gamer. Retrieved January 6, 2022.
  97. ^ Fanelli, Jason (January 13, 2022). "Ratchet & Clank Leads 2022 DICE Awards With 9 Nominations". GameSpot. Retrieved January 29, 2022.
  98. ^ Van Allen, Eric (January 11, 2022). "Nominees for the 2022 Game Developers Choice Awards have been revealed". Destructoid. Retrieved January 13, 2022.
  99. ^ Purslow, Matt (March 3, 2022). "BAFTA Games Awards 2022 Nominations Announced". IGN. Retrieved March 6, 2022.
  100. ^ Reitman, Alex (March 16, 2022). "BAFTA Games Awards: Performance Nominations Unveiled". The Hollywood Reporter. Retrieved March 18, 2022.
  101. ^ Stenbuck, Kite (September 15, 2022). "Elden Ring Won Japan Game Awards 2022 Grand Award".
  102. ^ "Game Awards Nominations 2023 (full list)". November 13, 2023.
[edit]